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Fix missing dialogue in FP7 cutscene
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The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
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BC46 committed Oct 18, 2023
1 parent b51e0c4 commit 2fefe38
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions DATA/MISSIONS/M01A/m01a.ini
Original file line number Diff line number Diff line change
Expand Up @@ -621,14 +621,14 @@ Act_ActTrig = send_lifeboat
[Trigger]
nickname = FP7_Victim_dialog
system = FP7_system
Cnd_Timer = 5
Cnd_Timer = 4.7
Act_StartDialog = FP7_victims_whine
Act_ActTrig = mini_fuse

[Trigger]
nickname = mini_fuse
system = FP7_system
Cnd_Timer = 8
Cnd_Timer = 8.3
Act_LightFuse = fp7base, freeport7_main_fuse1

[Trigger]
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