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v0.5

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@BC46 BC46 released this 16 Jan 23:47
· 587 commits to main since this release
0aa3fab

Visual

  • Added HD Nomad Lair textures
  • Added HD Dyson Sphere textures
  • Added updated version of the HD Character Models addon (tremendously improved character textures over the previous version)
  • Added support for native Anti-Aliasing and Anisotropic Filtering
  • Added higher quality startup movies
  • Added improved HD Nebulae and Fog
  • Improved HD Nomad, Pirate, Bretonia, Blood Dragon and Utility ship textures
  • Added many HD weapon and misc effect textures
  • Added an HD Smoke effect
  • Added HD Base Interior tables
  • Added HD weapon models
  • Added HD equipment carts
  • Added HD background stars
  • Added HD vanilla HUD
  • Added HD mouse cursors
  • Added HD button textures and other icons
  • Improved HD cockpits
  • Improved the St03b starsphere
  • Added HD Base Interiors (Proof of Concept) for the following bases:
    • Manhattan
    • Pittsburgh
    • Liberty Dreadnought
  • Improved station textures:
    • Fixed outline for dome trees
    • Improved dome grass
    • Improved HD station numbers
    • Added HD base windows
    • Added HD light panel textures
    • Improved texture quality of previously original textures for asteroid stations
  • Added HD cargo crates
  • Added optional shinier reflections
  • Improved overall reflections
  • Added an improved explosion effect texture
  • Improved the zoomed map by adding more, smaller stars to it
  • Improved texture quality of some original ship textures
  • Adjust colors slightly in the Ew05 and Ew06 (both Unknown systems) starspheres
  • Added updated Maximized Draw Distances addon (enables high quality sphere rendering)
  • Include a copy of ReShade with a basic, optional config (includes HDR, increased saturation, and bloom)
  • Added optional player engine trails
  • Added an HD jump effect

Audio

  • Compressed HQ Music to 320 kb/s (fixes issues with Freelancer sometimes not looping or playing the music)
  • Adjusted the cutscene music attenuation according to the differences in volume between the standard and HQ music

Features

  • Made intro skips optional
  • Made jump tunnel time adjustable
  • Made the Dark HUD optional
  • Made the Flat Interface optional
  • Add possibility for users to choose a separate save game folder
  • Increased max number of characters in the chat input box (allows for longer messages to be typed)
  • Increased the max number of chat lines in the chat history window
  • Made both Unknown systems appear on the nav map after visiting them
  • Made the Text Strings Revision patch optional
  • Added the Territory plugin with a custom config; shows which region of space the current system is in
  • Added the Ranks plugin with a custom config; associates a rank with the playerlevel
  • Added the HUDless plugin which allows players to hide the HUD
  • Added optional no-story (open single player) modes:
    • Normal: the player starts on Manhattan with a basic loadout and a default reputation
    • Pirate: the player starts on Rochester with a basic loadout and an inverted reputation
  • Ensured Bounty Hunter and Corsair ships have Corsair engines (like the NPCs do)
  • Added "HDE" to the version text in the main menu to indicate that the Freelancer: HD Edition installation has succeeded
  • Added an alternative base interior lighting fix
  • Added flplusplus; allows for configurable draw distances, PNG screenshots, and more

Fixes

  • Replaced Liberty Defender with Juni's Defender in Kress cutscene
  • Adjusted the HQ reveal and exposition music so it has the same length as the original
  • Reduced vanilla icon sizes in contact list so they can no longer overlap
  • Fixed fog colors on the New York nav map
  • Inverted the HD Moonblu Planet's color so it looks more like the original
  • Ensured the Rowlett's Revenge weapon drop has the correct string reference (it used to be called Nomad Prototype)
  • Reduced LODCurve in the dyson_city hypergate ale effect to ensure it doesn't look too dense
  • When both the Dark HUD and Adv Wide HUD have been selected, the player will now actually get both
  • Added a visit tag to the gravity buoy in Tau-37 so it can no longer be selected in the contact list
  • Removed a purposeless hazard buoy on the outer edge of Sigma-17
  • Centered the nav map animation in 16:9
  • Fixed seams in some Bretonia starspheres
  • Removed silence in the zone_nebula_nomad ambient sound
  • Made the fog in the Liberty Dreadnought deck start right away, instead of 30 seconds later
  • Moved Armored Transport in mission 13 cutscene so it's no longer on the same landing pad as the Anubis
  • Mission 1 cutscene fixes:
    • Prevented the Transport ship from tilting downwards at the very start
    • Prevented Freeport 7 escorts from colliding with each another off-screen
    • Adjusted the angle and position of the 3rd Nomad attacker ship so it can fire torpedoes properly
    • Ensure the Nomad attacker ship's engines can't be seen as they are decloaking when the camera zooms out
  • Properly despawn Freeport 7 so it can't be seen in New York during mission 1
  • Ensured the Planet Houston -> Bering Jump Gate trade lane has the correct name
  • Assigned a faction to the Alaska -> New York Jump Gate, and the Magellan -> New York Jump Gate so their names are displayed properly
  • Lowered volume for music that plays when Orillion talks during a mission 13 cutscene
  • Set numerous friendly jumpholes during story missions to neutral
  • Prevent cloaked Rheinland Battleships from being visible during mission 7
  • Turned down the volume of a rather loud voice line in mission 6
  • Removed a screech in the HQ Omicron Battle music
  • Applied engine fixes in the gasminer3.thn main menu script
  • Disabled the D3D8 error spam in FLSpew (Freelancer log)
  • Fixed uneven edges in HD main menu Freelancer logos
  • Set the mine detonation distance to 8 (mitigates the mine collision bug)
  • Added missing audio files from JFLP v1.25; fixes some incorrect NPC chatter
  • Applied several vanilla compatibility hotfixes (prevents crashes when playing on vanilla servers)

Misc

  • Increased asteroid field fill distance
  • Multiplied the maximum docking initiation distance by 5x
  • Reduced time between contact list refreshes to 0.5 seconds
  • Allowed the current worth to be shown in Multiplayer
  • Replaced manual hex edits with the Factions plugin for making several factions appear in the faction list
  • Added a trail-less version of the CSV engine (unused)
  • Reverted the solid gauge bars (still made the gaps a bit smaller than the original)
  • Added the latest version of HUD Shift which centers all windows correctly
  • Replaced Freelancer.exe's application icon with a Freelancer: HD Edition icon
  • Replaced d3d8to9 with DxWrapper
  • Changed dgVoodoo2 version to 2.54
  • Added an FLDOCS folder with useful Readmes and documentation
  • Include documentation regarding manual hex/binary edits for Freelancer: HD Edition
  • Compressed R8G8B8 textures to DXT1 and DXT5 (saves space)
  • Dropped support for installations via Freelancer Mod Manager

Note: FreelancerHDSetup_v0_5-2.exe and FreelancerHDSetup_v0_5-3.exe are the latest releases. The only difference between them is that v0_5-3 already contains all the mod files, while v0_5-2 downloads them from an external source.