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Releases: BDWSSBB/StS-Strawberry-Spire

Multifarious

25 Dec 05:53
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Edit: Do I seriously keep forgetting to push before making these releases? Gah! Source files for this version are wrong, but jar is fine.

I snuck in a couple of pictures of relics that I made. I guess that means I'm doing everything.

  • Added relic art for Charschor Blot.
  • Added relic art for Flakhammer.
  • Nerfed Hate Bit: Now makes you lose 1 Focus instead of removing your next orb.
  • Nerfed Pylons: Each pylon has 5 less HP. Kinetic Pylon now only explodes for 8 damage.
  • Fixed Endurance's description being wrong.

Why does this always happen to me

20 Dec 06:35
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I hate updating the version number. Might as well slap some gameplay changes that I forgot

  • Buffed Ancient Clocktower: Minute of Silence now activates every 6 cards.
  • Nerfed Endurance: Now puts the Wound in your discard pile instead.
  • Search Engine is now Uncommon
  • Fixed MTS saying you should update

These are not the rocks you were looking for

19 Dec 21:43
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Kinda a hotfix, I messed something up

  • Fixed the Exordium elite appearing the The Beyond.

Evil Rocks

19 Dec 11:04
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They're out to get you now. Better start gearing up. I will need feedback on the new guys.

Gameplay Changes

  • 3 new Elites! 1 Elite encounter per act.
  • Nerfed Bi-Beam-Bolt: Now costs 2 Energy.
  • Nerfed Insectonator: Now costs 1 Energy, but applies 6 (8) Poison.

Bug Fixes

  • Fixed Broken Printer, Charschor Blot, and Dictionifier using their effects again upon save and load.
  • Fixed Charschor Blot not unlocking cards seen.
  • Fixed Pant not showing upgraded description.
  • Fixed Plunge not adding a debuff properly if the enemy was already Plunged.

Other Changes

  • 3 Relics get art! Special thanks to Lyman.
  • Did a tiny bit of back-end work (Also over the last updates). Nothing that should affect players, just for coders.
  • Fadefruit has a delay to its effects so enemy intents have time to render.

Strength Down was OP

14 Dec 18:05
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Just a couple bug fixes.

  • Fixed Dreamfoil Dart's debuff not decreasing each turn.
  • Fixed Flakhammer's description to say "each turn".
  • Refactored the resources folder, I'm pretty sure nothing should blow up.

Bi-Beam Butt

13 Dec 11:05
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Bi-Beam Bolt y u do dis to me

  • Fixed Bi-Beam Bolt crashing you. Literally all there is here.

Ditching

13 Dec 10:33
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Sad some of my content's gone. You'll see what happened to them.

New Content

  • 8 new cards
  • 2 new relics
  • Basically everything else in the latest patches (I was sending stuff in tinier packets this time)
  • A few easter eggs
  • Too many additional bugs

Removed Content

  • Footwork Form. Reason: Was a braindead card and wasn't really fun to play with.
  • Salvo. Reason: Turns out mass-evoke in that flavor was a little awkward, though I guess you could find uses for it. Nag me if you want it back.
  • Type or Die. Reason: Focus Flex was kinda meh as a concept. Again, nag if you want it back.
  • Some bugs that I can't really remember. Reason: SQUASH!

Buffed/Nerfed/Reworked Content

  • Getting Over It cannot Exhaust Curses, but now Exhausts Status cards from both draw pile and discard pile.
  • Hot Shot now adds a Shiv into your draw pile upon use.
  • Marathoner's name is used for a new card. Original content named under Pant. Now only gives 1 energy unupgraded, but both versions remove 2 Strength and 2 Dexterity for the turn.
  • Bi-Beam Bolt now Evokes all your Lightning at the end of your turn (with its buff accounted for).
  • Compressor is now a cost 0 +1 Orb slot Skill, but can only be played if you have few enough Orb slots.
  • Neon Flight gives 1 less Block, but also draws 1 card for each unique Orb.
  • Package costs 1 and only removes 2 cards. Upgrade to remove Exhaust.
  • Electric Rodn't Channels an additional Lighting after Channeling enough Lightning.
  • Flakhammer buffed to also apply 1 Weak.
  • Sorrowfruit changed to apply Poison after applying non-Poison debuffs.

Every day is Christmas

10 Dec 13:57
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Edit: So, I think people are still downloading Strawberry Cards. If you are doing that, stop it. Strawberry Card's contents are effectively merged with Strawberry Spire, and I don't think you want my cards twice.

Not like I really celebrate it, but hey, enjoy the new stuff that's coming

  • 4 new cards! I'm gonna be straight to the point.
    • Angery Bot: Gives you claws!
    • Return Null: Big damage, but removes your next orb.
    • Fire Drill: Quick damage, just don't burn up.
    • Getting Over It: Status cards and Curses begone!
  • 4 new relics! Also will not confuse you much here.
    • Byrd Beak: Rapid-attack to bring on the pain!
    • Flakhammer: Necronomicon for Vulnerable.
    • Juice Keg: Drunk clad is up to some Mayhem!
    • Tiny Steamboat: Seek+ after resting for quick mobility.
  • Reversed the order of the first two options in the third situation of Mirror Tunnel to avoid confusion.
  • Fixed typo in Blaster Wyrm.
  • Fixed Harvest being weird if you did no damage with the power.
  • Fixed Package revealing draw order.
  • Fixed typo in Salvo.
  • Clarified THEL's wording.

Why does stuff keep breaking

09 Dec 01:38
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Just a little fix to the stuff I added

  • Fixed Dreamfruit not doing anything
  • Fixed Overwork sometimes giving 1 Weak and 1 Frail
  • Fixed the not-so-secret card I just added and couldn't explain

I lied

08 Dec 11:43
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Edit: I forgot to push while making this update, so the source code in this doesn't reflect this update.

I was able to fit some time to mod, so here's some stuff:

  • 7 new cards!
    • Ironclad makes fun of you and stays to do so.
    • Silent slams your face and doesn't want to stop.
    • Defect downloads malware and screws up everyone's internet.
    • Uh, I can't think of a good way to explain the last one. All you need to know is you need a lot of upgrades.
  • Played more Farmville (Harvest): Now heals for 60% of unblocked damage
  • Made Footwork Form less dumb: 2 (1) cost, but only gives 1 Dexterity per turn. Still Ethereal.
  • Some Blandfruit relics reworked
  • Fixed Dirty Lipstick not working on save and load
  • Fixed Overwork giving 3 energy
  • Made rocks less evil (they were causing crashes since they lacked border textures)
  • Various typos fixed