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Cards
BDWSSBB edited this page Dec 10, 2018
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8 revisions
Updated to v0.2.3.
Name | Rarity | Type | Cost | Description | Upgraded | Additional Notes |
---|---|---|---|---|---|---|
Aggression | Uncommon | Skill | 1 | Draw cards until you have 3 Attacks in hand. | Draw cards until you have 4 Attacks in hand. | |
Beatdown | Rare | Attack | X | Deal 4 damage 2X times. Exhaust. | Deal 6 damage 2X times. Exhaust. | |
Conflagrate | Uncommon | Power | 1 | Shuffle 2 Burns into your draw pile. Whenever you draw a Burn, gain [E]. | Shuffle 2 Burns into your draw pile. Whenever you draw a Burn, gain [E] [E]. | Upgrade Name: This is Fine |
Crash Landing | Uncommon | Attack | 1 | Innate. Deal 7 damage. Deal 7 damage again to ALL enemies. Exhaust. | Innate. Deal 9 damage. Deal 9 damage again to ALL enemies. Exhaust. | |
Debris Pile | Common | Skill | 1 | At the end of your turn, gain 3 Block for each card in your hand. | At the end of your turn, gain 4 Block for each card in your hand. | Block value uses magic number. |
Draft Punk | Common | Skill | 1 | Exhaust 2 random cards in your hand. Add 2 random cards into your hand. | Exhaust 3 random cards in your hand. Add 3 random cards into your hand. | |
Endurance | Common | Skill | 0 | Add a Wound into your hand. Gain [E]. | Add a Wound into your hand. Gain [E] [E]. | |
Fort Forty-Four | Rare | Skill | 3 (2) | Gain 22 Block. Next turn, gain 22 Block. | Gain 22 Block. Next turn, gain 22 Block. | |
Harvest | Rare | Skill | 2 (1) | The next Attack you play heals HP equal to 60% of unblocked damage. Exhaust. | The next Attack you play heals HP equal to 60% of unblocked damage. Exhaust. | |
Hellbender | Rare | Power | 2 (1) | At the start of your turn, Exhaust 1 card and add 1 random card into your hand. | At the start of your turn, Exhaust 1 card and add 1 random card into your hand. | |
Incursion | Uncommon | Attack | 1 | Can only be played if you have played no Skills this turn. Deal 16 damage. | Can only be played if you have played no Skills this turn. Deal 22 damage. | |
Overwork | Uncommon | Skill | 0 | Gain 2 Weak. Gain 2 Frail. Gain [E] [E]. Draw 2 cards. Exhaust. | Gain 2 Weak. Gain 2 Frail. Gain [E] [E]. Draw 3 cards. Exhaust. | |
Power Stomp | Uncommon | Attack | 2 | Deal 14 damage. If the enemy has Vulnerable, it loses 8 Strength this turn. | Deal 17 damage. If the enemy has Vulnerable, it loses 11 Strength this turn. | |
Pump Up | Uncommon | Skill | 1 | Exhaust 1 card. Gain Strength equal to its cost. | Exhaust up to 2 cards in your hand. Gain Strength equal to their costs. | |
Spite | Common | Attack | 1 | Deal 7 damage. Deal 7 damage again for each debuff you have. | Deal 10 damage. Deal 10 damage again for each debuff you have. | |
Taunt | Uncommon | Skill | 1 | Apply 2 Weak. Apply 2 Vulnerable. | Apply 3 Weak. Apply 3 Vulnerable. | Say a line like The Champ! |
Zone Player | Common | Attack | 1 | Deal 9 damage. Retain your hand this turn. | Deal 12 damage. Retain your hand this turn. |
Name | Rarity | Type | Cost | Description | Upgraded | Additional Notes |
---|---|---|---|---|---|---|
Delta Flow | Common | Skill | 1 | Draw 2 cards. Next turn, draw 1 card. | Draw 2 cards. Next turn, draw 2 cards. | |
Fastroyer | Uncommon | Attack | 0 | Can only be played if you have played no cards this turn. Deal 15 damage. | Can only be played if you have played no cards this turn. Deal 20 damage. | Upgrade Name: Facestroyer |
Footwork Form | Rare | Power | 2 (1) | Ethereal. At the start of your turn, gain 1 Dexterity. | Ethereal. At the start of your turn, gain 1 Dexterity. | |
Grapple | Uncommon | Attack | 1 | Deal 5 damage. Enemy loses 4 Strength this turn. | Deal 6 damage. Enemy loses 6 Strength this turn. | |
Hop Skip and Jump | Uncommon | Skill | 1 | Gain 7 Block for each enemy in combat that intends to attack. | Gain 9 Block for each enemy in combat that intends to attack. | |
Hot Shot | Rare | Power | 1 | Whenever you draw a Shiv, Shivs deal 2 additional damage. | Whenever you draw a Shiv, Shivs deal 3 additional damage. | Upgrade Name: Ace's Hand |
Knife Party | Rare | Power | 2 (1) | Whenever you play a Shiv, draw 1 card. | Whenever you play a Shiv, draw 1 card. | |
Lockstep | Rare | Power | 0 | Every 2 turns, your Attacks deal double damage. This turn and every other turn, your Attacks deal half damage. | This turn and every 2 turns, your Attacks deal double damage. NL Every other turn, your Attacks deal half damage. | |
Marathoner | Common | Skill | 0 | Lose 3 Strength this turn. Lose 3 Dexterity this turn. Gain [E] [E]. | Lose 1 Strength this turn. Lose 1 Dexterity this turn. Gain [E] [E] | Upgrade Name: Everlasting |
Momentum | Uncommon | Power | 1 | Whenever you play a Skill, gain 1 Dexterity and lose 1 Dexterity at the end of this turn. | Whenever you play a Skill, gain 2 Dexterity and lose 2 Dexterity at the end of this turn. | |
Plunge | Uncommon | Attack | 2 | Deal 12 damage. Enemy receives double damage from your next Attack. | Deal 17 damage. Enemy receives double damage from your next Attack. | |
Rummage | Common | Skill | 1 | Draw 2 cards. Discard 2 cards. Add 1 Shiv into your hand for each Attack discarded. | Draw 3 cards. Discard 3 cards. Add 1 Shiv into your hand for each Attack discarded. | |
Side Swipe | Common | Attack | 0 | Deal 4 damage. Draw 1 card. Discard 1 card. | Deal 4 damage. Draw 2 cards. Discard 2 cards. | Replaces Prepared from the base game. |
Slide | Common | Skill | 1 | Gain 6 Block. Put a cost 0 card from your draw pile into your hand. | Gain 9 Block. Put a cost 0 card from your draw pile into your hand. | |
Spin Kick | Common | Attack | 1 | Deal 8 damage. If the enemy intends to attack, gain 6 Block. | Deal 11 damage. If the enemy intends to attack, gain 8 Block. | |
Swampstar | Uncommon | Skill | 1 | Add 2 Slimed into your hand. Apply 10 Poison. | Add 2 Slimed into your hand. Apply 14 Poison. | Upgrade Name: Dankhole |
Trickbox | Uncommon | Skill | 0 | Innate. Apply 4 Poison to ALL enemies. Exhaust. | Innate. Apply 6 Poison to ALL enemies. Exhaust. | Upgrade Name: Sickbox |
Urgency | Uncommon | Skill | 0 | If the enemy intends to attack, draw 2 cards. | If the enemy intends to attack, draw 3 cards. |
Name | Rarity | Type | Cost | Description | Upgraded | Additional Notes |
---|---|---|---|---|---|---|
Adapter | Common | Skill | 1 | Discard a card. If you discard a Skill, Channel 2 Frost. Otherwise, Channel 2 Lightning. | Choose a card. If you choose a Skill, Channel 2 Frost. Otherwise, Channel 2 Lightning. | |
Another Winter | Rare | Power | 2 (1) | At the start of your turn, Channel 1 Frost. | At the start of your turn, Channel 1 Frost. | |
Bi-Beam Bolt | Rare | Skill | 1 | This turn, Evoked Lightning strikes 1 additional time. | This turn, Evoked Lightning strikes 2 additional times. | Upgrade Name: Tri-Thunder Taze |
Blaster Wyrm | Uncommon | Skill | 2 | Enemy loses 3 Strength. Apply 2 Weak. Exhaust. | Enemy loses 3 Strength. Apply 4 Weak. Exhaust. | |
Breeder Core | Uncommon | Skill | X | Gain 1 Vulnerable. Next turn, Channel 2X random Orbs. Exhaust. | Gain 1 Vulnerable. Next turn, Channel 2X+2 random Orbs. Exhaust. | |
Compressor | Uncommon | Skill | 0 | Gain 1 Orb slot. Increase this card's cost by 1 this combat. | Gain 1 Orb slot. Draw 1 card. Increase this card's cost by 1 this combat. | |
Data Dump | Common | Attack | 1 | Deal 9 damage. Put 1 card from your draw pile into your discard pile. | Deal 11 damage. Put 2 cards from your draw pile into your discard pile. | |
Disconnect | Common | Attack | 1 | Deal 5 damage and apply 1 Weak to ALL enemies. | Deal 8 damage and apply 1 Weak to ALL enemies. | |
Focal Laser | Uncommon | Attack | X | Deal 4 damage. Increase this card's damage by 7 X times this combat. | Deal 4 damage. Increase this card's damage by 10 X times this combat. | |
Gammaceleration | Rare | Skill | X | Gain X [E]. Draw X-1 cards. Exhaust. | Gain X [E]. Draw X cards. Exhaust. | Upgrade Name: Omegacceleration |
Gear Crunch | Uncommon | Skill | 1 | Gain 1 Frail. Draw 4 cards. | Gain 1 Frail. Draw 5 cards. | |
Neon Flight | Common | Skill | 1 | Gain 5 Block for each unique Orb you have. | Gain 7 Block for each unique Orb you have. | |
Package | Uncommon | Skill | 2 (1) | Remove up to 3 cards in your draw pile. Next turn, add a copy of each card removed into your hand. Exhaust. | Remove up to 3 cards in your draw pile. Next turn, add a copy of each card removed into your hand. Exhaust. | |
Refactor | Rare | Skill | 1 | Lose 30 Focus this turn. Gain 1 Focus. | Lose 3 Focus this turn. Gain 1 Focus. | |
Salvo | Uncommon | Skill | 2 (1) | Evoke all your Orbs twice. Exhaust. | Evoke all your Orbs twice. Exhaust. | |
THEL | Uncommon | Attack | 4 | Costs 1 less [E] for each [E] at the end of your turn. Deal 30 damage. Set this card's cost to 4 this combat. | Costs 1 less [E] for each [E] at the end of your turn. Deal 40 damage. Set this card's cost to 4 this combat. | |
Type or Die | Uncommon | Skill | 1 | Gain 4 Focus. At the end of your turn, lose 4 Focus. Exhaust. | Gain 5 Focus. At the end of your turn, lose 5 Focus. Exhaust. |
Name | Rarity | Type | Cost | Description | Upgraded | Additional Notes |
---|---|---|---|---|---|---|
Disreguard | Uncommon | Skill | 1 | Gain 7 Block. Lose all Frail. Lose all Vulnerable. | Gain 10 Block. Lose all Frail. Lose all Vulnerable. | Upgrade Name: Disreguardian |
Dropbox | Rare | Attack | 3 | Deal 18 damage. Obtain 1 random potion. Heal 6 HP. Exhaust. | Deal 24 damage. Obtain 2 random potions. Heal 6 HP. Exhaust. | |
Extra Utilities | Uncommon | Skill | 0 | Next turn, Upgrade all cards in your hand for the rest of combat. | Retain your hand this turn. Next turn, Upgrade all cards in your hand for the rest of combat. | |
Fade | Rare | Skill | 3 | Gain 3 Intangible. Add a Decay Curse into your deck. Exhaust. | Gain 4 Intangible. Add a Decay Curse into your deck. Exhaust. | |
Flashback | Rare | Power | 0 | Gain 5 Block. Can be upgraded 3 more times. | At the end of your turn, gain 3 Block. Can be upgraded 2 more times. | Find out the rest yourself! |
Neglected Blade | Uncommon | Attack | 0 | Innate. Ethereal. Deal 20 damage. Permanently reduce this card's damage by 2. | Innate. Ethereal. Deal 20 damage. Permanently reduce this card's damage by 1. | |
Neurons | Rare | Power | 3 (2) | At the start of your turn, reduce the cost of all cards in your hand to 1 this combat. Become Confused. | At the start of your turn, reduce the cost of all cards in your hand to 1 this combat. Become Confused. | Upgrade Name: Newrons |