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BDWSSBB edited this page Dec 10, 2018 · 8 revisions

Updated to v0.2.3.

Red Cards

Name Rarity Type Cost Description Upgraded Additional Notes
Aggression Uncommon Skill 1 Draw cards until you have 3 Attacks in hand. Draw cards until you have 4 Attacks in hand.
Beatdown Rare Attack X Deal 4 damage 2X times. Exhaust. Deal 6 damage 2X times. Exhaust.
Conflagrate Uncommon Power 1 Shuffle 2 Burns into your draw pile. Whenever you draw a Burn, gain [E]. Shuffle 2 Burns into your draw pile. Whenever you draw a Burn, gain [E] [E]. Upgrade Name: This is Fine
Crash Landing Uncommon Attack 1 Innate. Deal 7 damage. Deal 7 damage again to ALL enemies. Exhaust. Innate. Deal 9 damage. Deal 9 damage again to ALL enemies. Exhaust.
Debris Pile Common Skill 1 At the end of your turn, gain 3 Block for each card in your hand. At the end of your turn, gain 4 Block for each card in your hand. Block value uses magic number.
Draft Punk Common Skill 1 Exhaust 2 random cards in your hand. Add 2 random cards into your hand. Exhaust 3 random cards in your hand. Add 3 random cards into your hand.
Endurance Common Skill 0 Add a Wound into your hand. Gain [E]. Add a Wound into your hand. Gain [E] [E].
Fort Forty-Four Rare Skill 3 (2) Gain 22 Block. Next turn, gain 22 Block. Gain 22 Block. Next turn, gain 22 Block.
Harvest Rare Skill 2 (1) The next Attack you play heals HP equal to 60% of unblocked damage. Exhaust. The next Attack you play heals HP equal to 60% of unblocked damage. Exhaust.
Hellbender Rare Power 2 (1) At the start of your turn, Exhaust 1 card and add 1 random card into your hand. At the start of your turn, Exhaust 1 card and add 1 random card into your hand.
Incursion Uncommon Attack 1 Can only be played if you have played no Skills this turn. Deal 16 damage. Can only be played if you have played no Skills this turn. Deal 22 damage.
Overwork Uncommon Skill 0 Gain 2 Weak. Gain 2 Frail. Gain [E] [E]. Draw 2 cards. Exhaust. Gain 2 Weak. Gain 2 Frail. Gain [E] [E]. Draw 3 cards. Exhaust.
Power Stomp Uncommon Attack 2 Deal 14 damage. If the enemy has Vulnerable, it loses 8 Strength this turn. Deal 17 damage. If the enemy has Vulnerable, it loses 11 Strength this turn.
Pump Up Uncommon Skill 1 Exhaust 1 card. Gain Strength equal to its cost. Exhaust up to 2 cards in your hand. Gain Strength equal to their costs.
Spite Common Attack 1 Deal 7 damage. Deal 7 damage again for each debuff you have. Deal 10 damage. Deal 10 damage again for each debuff you have.
Taunt Uncommon Skill 1 Apply 2 Weak. Apply 2 Vulnerable. Apply 3 Weak. Apply 3 Vulnerable. Say a line like The Champ!
Zone Player Common Attack 1 Deal 9 damage. Retain your hand this turn. Deal 12 damage. Retain your hand this turn.

Green Cards

Name Rarity Type Cost Description Upgraded Additional Notes
Delta Flow Common Skill 1 Draw 2 cards. Next turn, draw 1 card. Draw 2 cards. Next turn, draw 2 cards.
Fastroyer Uncommon Attack 0 Can only be played if you have played no cards this turn. Deal 15 damage. Can only be played if you have played no cards this turn. Deal 20 damage. Upgrade Name: Facestroyer
Footwork Form Rare Power 2 (1) Ethereal. At the start of your turn, gain 1 Dexterity. Ethereal. At the start of your turn, gain 1 Dexterity.
Grapple Uncommon Attack 1 Deal 5 damage. Enemy loses 4 Strength this turn. Deal 6 damage. Enemy loses 6 Strength this turn.
Hop Skip and Jump Uncommon Skill 1 Gain 7 Block for each enemy in combat that intends to attack. Gain 9 Block for each enemy in combat that intends to attack.
Hot Shot Rare Power 1 Whenever you draw a Shiv, Shivs deal 2 additional damage. Whenever you draw a Shiv, Shivs deal 3 additional damage. Upgrade Name: Ace's Hand
Knife Party Rare Power 2 (1) Whenever you play a Shiv, draw 1 card. Whenever you play a Shiv, draw 1 card.
Lockstep Rare Power 0 Every 2 turns, your Attacks deal double damage. This turn and every other turn, your Attacks deal half damage. This turn and every 2 turns, your Attacks deal double damage. NL Every other turn, your Attacks deal half damage.
Marathoner Common Skill 0 Lose 3 Strength this turn. Lose 3 Dexterity this turn. Gain [E] [E]. Lose 1 Strength this turn. Lose 1 Dexterity this turn. Gain [E] [E] Upgrade Name: Everlasting
Momentum Uncommon Power 1 Whenever you play a Skill, gain 1 Dexterity and lose 1 Dexterity at the end of this turn. Whenever you play a Skill, gain 2 Dexterity and lose 2 Dexterity at the end of this turn.
Plunge Uncommon Attack 2 Deal 12 damage. Enemy receives double damage from your next Attack. Deal 17 damage. Enemy receives double damage from your next Attack.
Rummage Common Skill 1 Draw 2 cards. Discard 2 cards. Add 1 Shiv into your hand for each Attack discarded. Draw 3 cards. Discard 3 cards. Add 1 Shiv into your hand for each Attack discarded.
Side Swipe Common Attack 0 Deal 4 damage. Draw 1 card. Discard 1 card. Deal 4 damage. Draw 2 cards. Discard 2 cards. Replaces Prepared from the base game.
Slide Common Skill 1 Gain 6 Block. Put a cost 0 card from your draw pile into your hand. Gain 9 Block. Put a cost 0 card from your draw pile into your hand.
Spin Kick Common Attack 1 Deal 8 damage. If the enemy intends to attack, gain 6 Block. Deal 11 damage. If the enemy intends to attack, gain 8 Block.
Swampstar Uncommon Skill 1 Add 2 Slimed into your hand. Apply 10 Poison. Add 2 Slimed into your hand. Apply 14 Poison. Upgrade Name: Dankhole
Trickbox Uncommon Skill 0 Innate. Apply 4 Poison to ALL enemies. Exhaust. Innate. Apply 6 Poison to ALL enemies. Exhaust. Upgrade Name: Sickbox
Urgency Uncommon Skill 0 If the enemy intends to attack, draw 2 cards. If the enemy intends to attack, draw 3 cards.

Blue Cards

Name Rarity Type Cost Description Upgraded Additional Notes
Adapter Common Skill 1 Discard a card. If you discard a Skill, Channel 2 Frost. Otherwise, Channel 2 Lightning. Choose a card. If you choose a Skill, Channel 2 Frost. Otherwise, Channel 2 Lightning.
Another Winter Rare Power 2 (1) At the start of your turn, Channel 1 Frost. At the start of your turn, Channel 1 Frost.
Bi-Beam Bolt Rare Skill 1 This turn, Evoked Lightning strikes 1 additional time. This turn, Evoked Lightning strikes 2 additional times. Upgrade Name: Tri-Thunder Taze
Blaster Wyrm Uncommon Skill 2 Enemy loses 3 Strength. Apply 2 Weak. Exhaust. Enemy loses 3 Strength. Apply 4 Weak. Exhaust.
Breeder Core Uncommon Skill X Gain 1 Vulnerable. Next turn, Channel 2X random Orbs. Exhaust. Gain 1 Vulnerable. Next turn, Channel 2X+2 random Orbs. Exhaust.
Compressor Uncommon Skill 0 Gain 1 Orb slot. Increase this card's cost by 1 this combat. Gain 1 Orb slot. Draw 1 card. Increase this card's cost by 1 this combat.
Data Dump Common Attack 1 Deal 9 damage. Put 1 card from your draw pile into your discard pile. Deal 11 damage. Put 2 cards from your draw pile into your discard pile.
Disconnect Common Attack 1 Deal 5 damage and apply 1 Weak to ALL enemies. Deal 8 damage and apply 1 Weak to ALL enemies.
Focal Laser Uncommon Attack X Deal 4 damage. Increase this card's damage by 7 X times this combat. Deal 4 damage. Increase this card's damage by 10 X times this combat.
Gammaceleration Rare Skill X Gain X [E]. Draw X-1 cards. Exhaust. Gain X [E]. Draw X cards. Exhaust. Upgrade Name: Omegacceleration
Gear Crunch Uncommon Skill 1 Gain 1 Frail. Draw 4 cards. Gain 1 Frail. Draw 5 cards.
Neon Flight Common Skill 1 Gain 5 Block for each unique Orb you have. Gain 7 Block for each unique Orb you have.
Package Uncommon Skill 2 (1) Remove up to 3 cards in your draw pile. Next turn, add a copy of each card removed into your hand. Exhaust. Remove up to 3 cards in your draw pile. Next turn, add a copy of each card removed into your hand. Exhaust.
Refactor Rare Skill 1 Lose 30 Focus this turn. Gain 1 Focus. Lose 3 Focus this turn. Gain 1 Focus.
Salvo Uncommon Skill 2 (1) Evoke all your Orbs twice. Exhaust. Evoke all your Orbs twice. Exhaust.
THEL Uncommon Attack 4 Costs 1 less [E] for each [E] at the end of your turn. Deal 30 damage. Set this card's cost to 4 this combat. Costs 1 less [E] for each [E] at the end of your turn. Deal 40 damage. Set this card's cost to 4 this combat.
Type or Die Uncommon Skill 1 Gain 4 Focus. At the end of your turn, lose 4 Focus. Exhaust. Gain 5 Focus. At the end of your turn, lose 5 Focus. Exhaust.

Colorless Cards

Name Rarity Type Cost Description Upgraded Additional Notes
Disreguard Uncommon Skill 1 Gain 7 Block. Lose all Frail. Lose all Vulnerable. Gain 10 Block. Lose all Frail. Lose all Vulnerable. Upgrade Name: Disreguardian
Dropbox Rare Attack 3 Deal 18 damage. Obtain 1 random potion. Heal 6 HP. Exhaust. Deal 24 damage. Obtain 2 random potions. Heal 6 HP. Exhaust.
Extra Utilities Uncommon Skill 0 Next turn, Upgrade all cards in your hand for the rest of combat. Retain your hand this turn. Next turn, Upgrade all cards in your hand for the rest of combat.
Fade Rare Skill 3 Gain 3 Intangible. Add a Decay Curse into your deck. Exhaust. Gain 4 Intangible. Add a Decay Curse into your deck. Exhaust.
Flashback Rare Power 0 Gain 5 Block. Can be upgraded 3 more times. At the end of your turn, gain 3 Block. Can be upgraded 2 more times. Find out the rest yourself!
Neglected Blade Uncommon Attack 0 Innate. Ethereal. Deal 20 damage. Permanently reduce this card's damage by 2. Innate. Ethereal. Deal 20 damage. Permanently reduce this card's damage by 1.
Neurons Rare Power 3 (2) At the start of your turn, reduce the cost of all cards in your hand to 1 this combat. Become Confused. At the start of your turn, reduce the cost of all cards in your hand to 1 this combat. Become Confused. Upgrade Name: Newrons
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