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TeamSpen210 committed Nov 16, 2021
2 parents 6e2a55b + 6221bf9 commit 1d4618b
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3 changes: 3 additions & 0 deletions .gitignore
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Expand Up @@ -47,3 +47,6 @@ Icon
*.log
*.prt
*.bsp

# VS Code settings
.vscode/
2 changes: 1 addition & 1 deletion compile_packages.py
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Expand Up @@ -271,7 +271,7 @@ def main():
pack_name = ""
if do_zip is None:
if conv_bool(input("Zip it all in one file? (y/n) ")):
pack_name = 'BEE{}_packages.zip'.format(input('Version: '))
pack_name = 'BEE2_v{}_packages.zip'.format(input('Version: '))
else:
pack_name = do_zip # do_zip also can be blank
# if its not blank, and not ending with .zip, then add .zip to filename
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5 changes: 5 additions & 0 deletions icons/labels/README.txt
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Use these to make your own music track labels for UCPs.

The font used for official labels is "DIN Medium" with hex code F2F2F2, size 36 pixels. Type in the text, add a shadow beneath it, then change the color of "template_label_back" to whatever you like.

Layer the "template_label_shading" image over the "template_label_back" image, then you are done!
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17 changes: 9 additions & 8 deletions icons/previews/readme.txt
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Expand Up @@ -9,39 +9,40 @@ Open your preferred image editor and create a file that is 400x300 pixels. An ed

Style previews:
Export your custom style with the recommended settings (skybox, etc.)
Build and play Style Preview Map in the PuzzleMaker.
Set lighting mode to Full in the BEE2 compile options window
Build and play Style Preview Map in the Puzzlemaker.
Set your video to the following settings:
* Widescreen 16:9 Aspect Ratio
* 3840x2160 resolution if available, otherwise 1920x1080 will work
* Highest available resolution up to 3840x2160
* 8x MSAA Anti-Aliasing
* Anisotropic 16x Filtering mode
* High effect, model, and shader details
Enter the chamber and run the following commands in the console:
* sv_cheats 1;noclip 1;cl_drawhud 0;r_drawviewmodel 0
* setpos 2223.582520 2035.648682 549.729980;setang 15.516277 49.474407 0.000000
Take a screenshot, and move the screenshot to your blank file.
Resize your screenshot to 14% and center to the canvas.
Resize your screenshot to 538x303 and center to the canvas.
Save your icon as [yourstyle].png in [package]/resources/BEE2/prev/.
Add a line to your style in info.txt: "IconLarge" "prev/[yourstyle].png"

Skybox previews:
Export the Original Clean style with your custom skybox.
Build and play Skybox Preview Map in the PuzzleMaker.
Set lighting mode to Full in the BEE2 compile options window
Build and play Skybox Preview Map in the Puzzlemaker.
Set your video to the following settings:
* Widescreen 16:9 Aspect Ratio
* 2048x1152 resolution if available, otherwise 1920x1080 will work
* Highest available resolution up to 2048x1152
* 8x MSAA Anti-Aliasing
* Anisotropic 16x Filtering mode
* High effect, model, and shader details
Enter the chamber and run the following commands in the console:
* sv_cheats 1;noclip 1;cl_drawhud 0;r_drawviewmodel 0
* setpos 568 175 340; setang 0 90 0
Take a screenshot, and move the screenshot to your blank file.
Resize your screenshot to 28% and center to the canvas.
Resize your screenshot to 574x323 and center to the canvas.
Save your icon as sky_[yourskybox].png in [package]/resources/BEE2/prev/.
Add a line to your style in info.txt: "IconLarge" "prev/sky_[yourstyle].png"

Notes:
* Do not modify the Puzzlemaker maps in any way.
* Do not move your camera after running the setpos/setang commands.
* If you are using the wrong resolution while taking screenshots, resize them to 538x303 for styles and 574x323 for skyboxes.
* Do not move your camera after running the setpos/setang commands.
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