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Standing Fizzlers #257
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An item like this is in development. |
@jccreszMinecraft, Im aware that there is something similar but its not the same. Do not get confused with the panel recessed into the wall with a fizzler covering it. This is a screen of the current "Recessed fizzler" in development: |
I mean exactly what you're suggesting. A standing fizzler is in the works. Also you appear to have somehow migrated the dinosaur Beemod's recessed fizzler into the new one, or that's the old Beemod anyways. Don't worry. We got this. |
Alright, if so, then i will close this post. But I would have liked if @TeamSpen210 could clarify on this. |
i agree, this would be a useful item, maybe use connection logic like the cutout tile to determine the width and the piston platform logic to determine height of it. |
I Need This ;-; |
Teamspen Already Said : ''I can't really add modifications to fizzlers, it's hard coded the way that the resizable ones work..'' |
@ghost - TeamSpen was referring to the In-Game models. Not the instance file. If it were the case, then there would never exist all the custom Fizzlers. |
I would suggest to also merge Paint Fizzler into this item, with button type to choose the three. |
Or all fizzlers. I'd love to see a variant of this for all of the fizzlers, |
Yes, this would be three different items:
Plus more for any future custom fizzlers. |
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The problem is that I do not want to have 500 different fizzler items for every combination of item type, and positioning variant. So you need to figure out a eay for this item to work, so it can use the existing fizzler type. |
This could be an opportunity to use that seldom-used Variations box... |
How about use the timer to choose which fizzler to use? |
My idea for these kind of items is to give them an output, and have you connect it to the regular fizzler item. Then the regular fizzler will be deleted, and it'll reproduce that field. |
Quote from TeamSpen210: That's a good idea. It could work. |
I just need to rewrite how fizzler items work. |
Wouldn't fizzlers get in the way then? Even if they are being deleted in place of the other one it still another object obstructing the editor view + it will still create errors with overlaping items, I mean I guess I could make a box far away from the map. But this doesn't sound very intuitive. |
You can put it anywhere, so you could shove it anywhere there's room. |
If there aren't any connected it should just become a normal fizzler. |
Indeed. |
Nice looking! |
Post description now updated. |
This is now implemented. |
A Standing Fizzler that can be placed in 8 positions:
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