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Reimplement BEE2.2/Addons items #95

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49 of 84 tasks
TeamSpen210 opened this issue Aug 4, 2015 · 106 comments
Open
49 of 84 tasks

Reimplement BEE2.2/Addons items #95

TeamSpen210 opened this issue Aug 4, 2015 · 106 comments
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Enhancement Improvement or tweak to the mod Long-Term This will be slowly implemented across multiple updates New Feature A new item, option, or other feature

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@TeamSpen210
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TeamSpen210 commented Aug 4, 2015

TeamSpen's items

See here for the original list of items and their functionality.

  • Bomb Droppers (see if Gel Dropper placement can be used)
  • Caged Reflection Cube / Caged Turret (Add Cage item that can also be placed over other things)
  • Catapult Cubes (Use point_posecontrollers for animation to allow showing gel, remake using new cube system)
  • Ceiling Lights
  • Clamped Cubes (Remake using compiler to support custom cubes)
  • Crusher Plates (Generate automatically via Decorations BEE2.4#414)
  • Cube Transmuters (Remake using compiler to support custom cubes, and use a VScript to allow multiple cubes at once)
  • Double Grated Panel (Use Track Platform logic to link panels automatically)
  • PortalCombat's Sphere Cannon (Remake using new cube system, to attach it to droppers)
  • Global Cube Dropper (Remake using compiler to support custom cubes)
  • Global Cube Triggers (Remake using compiler to support custom cubes)
  • Override
  • Rotating Faith Plates (Merge into default, appearing when the item is placed on top of a normal plate)
  • Shredders (placed like goo)
  • Sideways Light Bridge (Add 8-position handle)
  • Slow Crushers
  • Timeout Portals (Replace with stylevar)
  • Worldportal Door
  • Laser Music (Add automatically via compiler)
  • Autoportal Pistons (Mounted Objects System #3882)
  • Diagonal Laser and High Energy Pellet launcher (Mounted Objects System #3882)
  • Piston Relays (Mounted Objects System #3882; use a filter in goo/fizzlers to ensure the relay is not destroyed)
  • Angled Light Bridge (Mounted Objects System #3882)
  • Angled Block
  • Antline Magnet
  • Antline Router
  • BumbleBalls
  • Chamberlock
  • Conveyor Belt
  • Coop Checkpoint
  • Cube Cleaner
  • Ditch
  • Futbol
  • Glass Doors
  • Glass With Hole
  • Half Panels
  • Half/Half Wall
  • Large Faith Plate
  • Music (Merged into bee2 itself)
  • Neurotoxin
  • Portalable Stair (Merged into default)
  • Portalable Piston Platform (Merge into default)
  • Quarter wall
  • Recessed Fizzlers (Use a 3/4 Flat Block and a Fizzler to replicate this)
  • Retractable Floor Button
  • Retractable Pedestal button
  • SR Latches
  • Separation Coop Checkpoint
  • Static Glass Panels (Merged into default)
  • Static Panel (Merged into default)
  • Static Piston Platform (Merged into default)
  • Toggleable Faith Plate (Merged into default)
  • Turret Dropper
  • Wheatley Monitor

Base items

  • Breakable Glass
  • Security Camera (follows player, knockable off walls)
  • 4x1 Observation Room (Resizable Observation Room)
  • Vertical Security Door (redesign Clean variant?)
  • Incinerator
  • Cube Sensor (timed and toggle)
  • Portal Deflection Cube (Use ai_script_conditions and TraceLine to test LOS)
  • FG Logic Gates (Already exists in other items)
  • TNT Turret (not very useful)
  • Portal Gun Pedestal
  • Vactubes
  • Dice Signage
  • Catwalk
  • Paint Fizzler
  • Instant Pedestal Button (Merged into default)
  • Physics Shield/Physics Repulsion Field/Physler
  • Rocket Turret
  • Positron Orb
  • Flux Field (timed and toggle)
  • Timed Pellet Emitter (Merged into default)
  • Timed Pellet Catcher (Merged into default)
  • Cube Deflector
  • Rexaura Cube Dropper (Merged into default via stylevar)
  • Toggle Pedestal Button (Use a normal Pedestal Button and Toggle Latch to replicate this)
  • Lifeform Sensor (timed and toggle)

Radelite's items

  • Fizzled Activator (Replace with BP Activation Cubes, which have a distinct appearance)
  • Portal Detector
  • Cube Triggers (Merge into default)

Styles

  • Art Therapy
  • Refurbished

The following items will not be reimplemented in any form:

  • Animal King - It doesn't make any sense to have in a test chamber, and is really the kind of thing you should use Hammer for.
  • Wall Feature - Will be replaced by Decorations BEE2.4#414
  • Torch - Never finished, not very useful
  • Choreo Box - There aren't really any lines that match across all the styles, and this is also more of a Hammer thing. May be replaced by a new item using the ICP, but there are no current plans for this.
  • Portal 1 Wall - Random style mixing, doesn't really make sense
  • Living Panel - Confusing and mostly unnecessary, if a single-panel item was added it would work totally differently.
@TeamSpen210 TeamSpen210 added the Enhancement Improvement or tweak to the mod label Aug 4, 2015
@genestrashcan
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genestrashcan commented Aug 4, 2015

  • see if you can find a way to make the recessed fizzler easily sizeable like normal fizzlers are so i don't have to place a bunch of 1x1 voxel wide recessed fizzlers across a floor.
  • add a 2x2 voxel centered funnel, faith plate, and accomp faith plate target if you can
  • change the logic of the catwalk so the sections can also be extended out from the wall, floor, or ceiling like the piston platform arm can.
  • who will you put on the wheatley monitor for BTS style?

@TeamSpen210
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I should probably make a ¾ block item instead, that way you can use regular fizzler items as well.

What I'm planning on doing with monitors is make them dependant on both the style and voice lines. Different styles will use different monitor designs (the Wheatley screen, computer monitors in BTS, old screens in Old Aperture or portraits). Who's displayed in the screen depends on the voice line. For the Announcer the screen should display static, or one of the computer readout videos from the Coop campaign.

I can't use the piston platform logic, but I might be able to make it use the floor button item type to extend it from the wall. The problem with that is it'll require weirdly long supports in some cases.

@ghost
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ghost commented Apr 20, 2016

@TeamSpen210 Can You Add An Fizzler That Can Go With The Thin Wall?

@Konclan
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Konclan commented Apr 20, 2016

Kinda like the paint fizzlers in aperture tag?

@ghost
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ghost commented Apr 20, 2016

Yes

@TeamSpen210
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I can't really add modifications to fizzlers, it's hard coded the way that the resizable ones work..

@ghost
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ghost commented Apr 20, 2016

@TeamSpen210 How To Add Fizzlers To Thin Walls Then?

@LautaroL20
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LautaroL20 commented Apr 20, 2016

@ghost - I think you mean something like this, check this link:

"Standing Placeable Fizzler / LaserField" #257

@Konclan
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Konclan commented May 2, 2016

This list has not been updated yet..

@ghost
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ghost commented May 2, 2016

The Retractable Pedestal button is in BEE2 now. You can tick it.

@vrad-exe
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@TeamSpen210 Are you also going to re-implement the items from the standard BEE2.2.5 (without addons)?

@TeamSpen210
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Yes

@TeamSpen210 TeamSpen210 added the Long-Term This will be slowly implemented across multiple updates label Jun 26, 2016
This was referenced Jul 26, 2016
@vrad-exe
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vrad-exe commented Jul 27, 2016

@TeamSpen210 Addons Items I would like to see next:

  • Toggleable Faith Plate (Merge into default)
  • Neurotoxin
  • Retractable Floor Button
  • Rexaura Pellet Detector Field - make them resizeable like normal fizzlers.
  • Slow Crusher
  • Crusher Plate (Merge into crusher item)
  • Shredder (Spinny Blade Wall)
  • Caged Turret

@vrad-exe
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@TeamSpen210 Crusher plates should be generated automatically where crushers hit a wall. Also, for the Skybox item, Sphere Interior should generate an enterable opening to the sphere outside. Use worldportals for this.

@LautaroL20
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I don´t see the "Wall Feature" item anywhere on that list....

@vrad-exe
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We could maybe use the P1 model with P2 sounds, like at the entrance to GLaDOS' chamber in the campaign. Probably want to add a dirty skin as well.

@vrad-exe
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I still think Bomb Droppers should be able to be placed like gel droppers. The main problem with that is the fact that adding a custom gel splat item causes the vanilla dropper to generate...but what if we add a custom gel dropper item instead, which causes the vanilla splat to generate? That wouldn't matter since it doesn't actually appear in-game, and solves the problem of dropperless bombs (since disabling the dropper would just convert it into a normal gel splat). Note that setting Gel Flow to Bomb on wall-mounted droppers causes a trigger_catapult to generate, which could be used for this.

@vrad-exe
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If that still won't work, it could alternatively be a faith plate-type item. The target texture would be removed in-game, or possibly replaced by some sort of scorch mark. If the target was placed in an invalid location (to the sides or behind the dropper), it would be snapped to the nearest valid one in-game.

@TeamSpen210
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I added a faithplate system during the tiling update, which treats bomb-type droppers as a special kind of plate. Making it one of those sounds like a good idea.

@GiovanH
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GiovanH commented Aug 18, 2020

Are ceiling lights still relevant, or can style-specific ceiling observation rooms (often just light sources) replace them?

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@vrad-exe vrad-exe unpinned this issue May 24, 2022
@vrad-exe vrad-exe pinned this issue May 24, 2022
@TPEcool

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@FrozenDragon0

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@Pixcore72
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Can we finally get breakable glass I feel like it has been left behind at the top of the forum.

@Konclan
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Konclan commented Oct 23, 2022

This isn't a forum, its a checklist. It'll be added eventually, please read the contributing guidelines and FAQ.

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