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Grating + Glass Hole blocks +USE #3017

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Libbybapa opened this issue Jun 11, 2019 · 12 comments
Closed

Grating + Glass Hole blocks +USE #3017

Libbybapa opened this issue Jun 11, 2019 · 12 comments
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Bug Something isn't working correctly Done in next release This has been addressed in the next release

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@Libbybapa
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The hole in glass and grating does not allow the player to press buttons or manipulate objects. It would be nice to be able to accentuate the fact that pressing a button or manipulating a cube on the other side of grating is intended. That seems like the best use for the hole in grating, but it actually PREVENTS the player from being able to press the button or manipulate objects:

https://youtu.be/ENnNz4g1pBU

@vrad-exe vrad-exe added the Bug Something isn't working correctly label Jun 12, 2019
@TeamSpen210 TeamSpen210 changed the title Hole in Glass and Grating is Broken Grating + Glass Hole blocks +USE Jun 12, 2019
@Libbybapa
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I wanted to mention that I looked at the instance for the small glass hole. There is a func_detail with the invisible texture applied to it blocking the hole. I don't see any reason for that to be there and it is indeed what is causing the issue. Simply deleting it fixes the issue entirely. I haven't sees any issues that are caused by simply deleting that func_detail. https://youtu.be/aRcunRnakEI

@FrozenDragon0
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@Libbybapa I believe that is there for coop to prevent players from grabbing cubes through the hole due to the way coops cube physics work.

@Libbybapa
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Interesting. I did not do anything with coop, but experimented in single player. None of the single player cubes/sphere fit through the hole.

@FrozenDragon0
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@Libbybapa It's because the game changes cube physics depending if your playing coop or singleplayer. Cubes in coop are viewmodels when they are held which allows them to pass through items such as gratings and fizzlers.

@vrad-exe
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vrad-exe commented Sep 5, 2019

Cubes become viewmodels when held in Coop, which are more easily networked but don't quite collide with stuff properly. Normally that's not a problem, since you can't pick up objects through walls, but it does allow you to grab them through small gaps like this, or even clip them past fizzlers in some cases. None of this is an issue in singleplayer because there's no networking to begin with.

@Libbybapa
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Ok. The coop aspect doesn't really affect me but I'm sure it affects others. The fact that the invisible brush blocks being able to push buttons does affect me though, so the brush is gone for my instance. I've been wanting to update a map of mine with a working hole for pressing a pedestal button for many months. I'm pleased to have figured out such a simple solution.

@vrad-exe
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vrad-exe commented Sep 5, 2019

Ideally the clip should only be present in Coop, unless it also has some use in singleplayer.

@Libbybapa
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I played around with it a bit and couldn't find any issues with the clip gone. I tried pulling cubes through, jumping on the hole, etc...

@TeamSpen210
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It's probably just me being cautious, making sure you couldn't shove like a turret or camera through. But it's probably not necessary.

@Libbybapa
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I think you probably could shove a camera through and maybe a turret. If it fits, though, it makes sense to me that you can send it through the hole.

@FrozenDragon0
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@Libbybapa Shoving a camera through isn't an issue as cameras can't cause anything game breaking.

@Libbybapa
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I've seen cameras used to break puzzles. It's not exactly common but they can be used to break laser beams or to climb 1/2 voxel heights. Turrets can be used similarly.

@LautaroL20 LautaroL20 added this to To do in BEE2 4.43 Release Nov 19, 2021
@TeamSpen210 TeamSpen210 added the Done in next release This has been addressed in the next release label Jul 18, 2022
@TeamSpen210 TeamSpen210 moved this from To do to Done in BEE2 4.43 Release Jul 18, 2022
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