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Dropper linked to multiple cubes #4335

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jb0lt opened this issue May 29, 2023 · 4 comments
Closed

Dropper linked to multiple cubes #4335

jb0lt opened this issue May 29, 2023 · 4 comments
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Enhancement Improvement or tweak to the mod

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@jb0lt
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jb0lt commented May 29, 2023

Description of the feature

Dropper should be able to have multiple cubes linked, and when activated, droppers drop all the cubes at once (the cubes are stacked on top of each other).

Why should this be implemented

I think it would allow for have a single button to respawn multiple cubes, which could allow for more complex respawning-puzzles and save on space.

Additional information

A screenshot using cheats:
20230529151146_1

@jb0lt jb0lt added the Enhancement Improvement or tweak to the mod label May 29, 2023
@TeamSpen210
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I'm not so sure this would be a good idea. Firstly there's only so much space inside the dropper shaft, and doing this seems quite likely to me to cause the dropper to jam especially with different types shoved in. But more importantly it might not be the best to encourage having lots of cubes spawning from the same location. The really good puzzles tend to have very few cubes, perhaps three at most. You'd most likely want them to spawn at different locations, so getting to them is part of the puzzle.

For replacing cubes found elsewhere in the chamber, my old addons (#95) had an item I should ressurrect at some point - the Global Cube Dropper. It would just replace any dropperless cubes that were destroyed.

@jb0lt
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jb0lt commented May 30, 2023

Firstly dropper shaft not fitting cubes, the amount could be limited to like 5, also getting dropperless cubes (that aren't in danger of being destroyed) could be a part of a puzzle. I was also thinking that reflection cubes would be the best type for this.
edit: global droppers would respawn ANY dropperless cube even unwanted ones (like in a multi-chamber map).

@vrad-exe
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vrad-exe commented Jun 1, 2023

The global dropper allows you to switch which one is currently active, so multi chamber maps can just use triggers to switch it depending on what room you're in.

The other problem with multi cube droppers is it's not exactly clear how they behave at a glance, you have to activate it to see exactly how many cubes it drops. Having the stacked cubes visible inside the dropper does partially solve that problem, but it's such a small space you'd still have to go closely examine it to see how many cubes it would drop and what types. And of course you also have styles like Old Aperture where droppers don't have windows, so you'd have to add number decals to the dropper model or something and it just becomes very messy.

@jb0lt
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jb0lt commented Jun 12, 2023

Sorry for late response, but I meant if 2 cubes from a dropper into a reclined fizzler or something and the player is in another chamber of the map with a multi-cube dropper then it solves a problem with the global dropper, although the indication of multiple cubes is a problem

@TeamSpen210 TeamSpen210 closed this as not planned Won't fix, can't repro, duplicate, stale Jul 25, 2023
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