-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New item : Piston Mounted Angled Panel #593
Comments
Ok. When should the panel change angle? How should I interface the 4 panel arms with the single piston? |
You cant change the panel angle, only the piston platform |
Ok, that'd work better - a surface permanently at a certain angle. |
but the piston can move |
Why can't you also have the angle option from the normal panel item? |
@Luke18033 You can have the angle option, but you cant change it with connections |
The angle doesn't need to be changed ingame anyway. It can be changed in the editor though. |
@ghost Couldn't it use input A/B? |
@TheDarkBomber In Portal 1 Test 18, there is a panel which extends out and then tilts up.
@TeamSpen210 You could use P1 pistons with P2 textures (and unmodified P1 pistons in that style). |
Actually, how about make a custom model which attaches the rail models to the piston? You could probably even just make it out of brushes. |
Merging with #3882 |
Its a panel on a piston, piston is movable by inputs, and you can choose what angle it is
(i am horrible at explaining)
The text was updated successfully, but these errors were encountered: