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Reimplement Addons items #98

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TeamSpen210 opened this issue Aug 3, 2015 · 2 comments
Closed

Reimplement Addons items #98

TeamSpen210 opened this issue Aug 3, 2015 · 2 comments

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@TeamSpen210
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(Moved to BEEmod/BEE2-items#95)

@genestrashcan
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i have a few suggestions for you @TeamSpen210

  • remove the laser music and music items and make laser music, catapult music, to be merged with their songs that the new bee2 allows selection of.
  • what was the ditch item for, it was pretty much useless to me.
  • for the world portal door add a 1 voxel wide surface division field as a alternative variant to the door.
  • merge the slow crusher into original crusher (start reversed)
  • fix auto portals so if three orange or blue ones were in a test chamber connected to buttons the other two would reset and close when you pressed the button to open one of them.
  • rename the custom 50's laser field you created to "electric fence" because that is what it looks like.
  • make it so recessed fizzlers work like normal fizzlers and can be sized to any size easily like glass and grating can. also implement recessed variants of the custom fizzlers.
  • make the ceiling light work like glass/grating so you can size it to anything you want and it will generate instances similar to the logic your using to make a bottomless pit and depending upon the style such as for overgrown it could generate a small hole in the ceiling or a giant one.
  • turn down the volume on shredders, it still drowns out everything, in the campaign with wheatley the shredder is much quieter.
  • fix the bugs with the conveyor belt so it can be painted and light is calculated on it properly.
  • implement breakable glass, but make it so you can size it to anything you want like regular glass or grating, and if a bomb would hit one, no matter the size, the whole thing would shatter.
  • remove the platform from the bottom of the diversity vent that came with the original early bee
  • combine all three variants of the lightstrip into one item and make the proper cold variant unlike the one on thinking with portals that looks purple.

@TeamSpen210
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  • That actually was my intention. I'm thinking about implementing compiler logic to detect multiple laser catchers hooked together, and play music when they activate.
  • The ditch item is most useful in maps with Edgeless Safety Cubes. Put it under the cubedropper, and it'll stop the ball from wandering around.
  • I don't think I want to include the Surface Division Fields in the BEE2 - they aren't 2 pieces in a pair.
  • Slow Crushers are totally different to regular ones.
  • If this still happens, it's a bug. If you simultaneously activate two same-colour portals though, I can't really do anything about that.
  • I can't make extendable recessed fizzlers and ceiling lights. Glass/gratings extend totally differently, and track platforms would collide with other items often.
  • I will be redesigning the logic for conveyor belts - with the custom compiler, I can make them work exactly as they do in the campaign.
  • I'll probably implement two different versions of breakable glass, one multi-paned and one which breaks individually for each block.
  • I have some ideas for the diversity vent platform, it's necessary to have a floor there however.
  • Ok, I'll add an additional very-cold light.

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