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NoHavok mod generator. Replaces Havok objects with frostbite objects, allowing their modification

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NoHavokGen

This generates the mod NoHavok, which replaces all havok objects with regular, editable objects, so they can be interacted with in MapEditor.

Usage

There are two options to install the mod

  1. Get Venice Unleashed Mod Manager or VUMM and run vumm install nohavok.
  2. Get the latest release in the releases section, unzip and place the mod folder on your .../Server/Admin/Mods folder, and add NoHavok to your modlist file (.../Server/Admin/ModList.txt) alongside MapEditor.

To load a MapEditor save you need to also run this mod along with the generated level mod (more info in LevelLoaderGen repository).

Generating NoHavok (developers only)

Generating the mod is fairly simple, just run:

python generate.py <mod_version>

This will generate a mod in mods/NoHavok, you can copy this to your Server/Admin/Mods folder to run it.

You can also directly make it generate the mod in your mods folder by adding the -o flag:

python generate.py -o "<path_to_documents_bf3>/Server/Admin/Mods" <mod_version>

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NoHavok mod generator. Replaces Havok objects with frostbite objects, allowing their modification

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