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Frisco and Mariposa are shifted #100

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Lexx2k opened this issue Jul 12, 2022 · 7 comments
Closed

Frisco and Mariposa are shifted #100

Lexx2k opened this issue Jul 12, 2022 · 7 comments
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@Lexx2k
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Lexx2k commented Jul 12, 2022

Was doing some tests with my alternative worldmap mod and noticed that Frisco and Mariposa are 1px too far to the left .... my turbo autism now prevents me from enjoying the game.

grafik

All other locations in the game are inside the grid, just those two aren't.

@NovaRain
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Shifting the world_pos of San Fran and Mariposa by 1 should do the trick. In city.txt:

[Area 12]                ; Military Base
area_name=Military Base
world_pos=673,1422

[Area 14]                ; San Francisco
area_name=San Francisco
world_pos=473,1322

shifted

@burner1024
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Shifting the world_pos of San Fran and Mariposa by 1 should do the trick.

Same for RP enhanced worldmap?

@NovaRain
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NovaRain commented Jul 13, 2022

Shifting the world_pos of San Fran and Mariposa by 1 should do the trick.

Same for RP enhanced worldmap?

rpu_enhanced_worldmap.dat only contains replacement FRM files for the world map tiles, it's the records in city.txt of both UP/RP need 1px adjustment.

burner1024 added a commit to BGforgeNet/Fallout2_Restoration_Project that referenced this issue Jul 13, 2022
@burner1024
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okay, thanks!

@burner1024
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Looks like EPA is also shifted
scr00005_2

burner1024 added a commit to BGforgeNet/Fallout2_Restoration_Project that referenced this issue Jul 14, 2022
@NovaRain
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NovaRain commented Jul 14, 2022

That's the unimplemented EPA in vanilla/UP. In RP EPA is a medium size location.

@burner1024
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ok, I was hasty

burner1024 added a commit to BGforgeNet/Fallout2_Restoration_Project that referenced this issue Jul 14, 2022
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