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BISOON
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# PS4Lib | ||
dynamic link library to create RTMs for PS4 | ||
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## Usage | ||
You need [PS4API.bin](https://github.com/BISOON/ps4-api-server/releases/download/1.0/PS4API.bin) server payload in order to use this library. | ||
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## A Brief Examples: | ||
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Instantiate the PS4API object: | ||
```C# | ||
PS4API PS4 = new PS4API(); | ||
``` | ||
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Connect to target: | ||
```C# | ||
PS4.ConnectTarget("192.168.0.0"); | ||
``` | ||
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Disconnect from target: | ||
```C# | ||
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PS4.DisconnectTarget(); | ||
``` | ||
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Attach to game process: | ||
```c# | ||
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PS4.AttachProcess(); | ||
``` | ||
Detach Process: | ||
```C# | ||
PS4.DetachProcess(); | ||
``` | ||
Notify: | ||
```C# | ||
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PS4.Notify(222, "Hello World!"); | ||
``` | ||
Write to memory: | ||
```c# | ||
PS4.SetMemory(0x0000000000000000, new byte[]{0x00,0x00}); | ||
``` | ||
Read from memory: | ||
```C# | ||
byte[] buffer = PS4.GetBytes(0x0000000000000000, 8); | ||
``` | ||
GUI: | ||
<p align="center"> | ||
<img alt=".." src="https://gyazo.com/1edafe027d99172e27b6427d1b2e549d.png"/> | ||
</p> |