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Elias Time Sheet
Elias Watson edited this page Dec 6, 2018
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23 revisions
Total: 47h
- 11/2/18, 20m - Started writing game specification
- 11/2/18, 30m - Discussed game mechanics with team
- 11/2/18, 10m - Worked on game specification
- 11/3/18, 1h 30m - Finished game specification
- 11/3/18, 20m - Added scoring, cheat mode, and AI sections to game specification
- 11/3/18, 30m - Added skeleton model
- 11/4/18, 1h - Worked on model & added game object model wiki page
- 11/5/18, 2h - Worked on unit tests
- 11/6/18, 1h - In-class work
- 11/6/18, 1h - Figured out Urho w/ Xamarin
- 11/9/18, 1h - In-class work
- 11/9/18, 1h - Loading sprites
- 11/10/18, 1h - Basic player movement
- 11/10/18, 1h - Improved player movement
- 11/12/18, 1h - In-class work
- 11/13/18, 1h - In-class work
- 11/14/18, 1h - In-class work
- 11/16/18, 1h - In-class work
- 11/18/18, 1h - Adjusted csproj to use wildcards. Adjusted asset folder structure
- 11/19/18, 1h - In-class work
- 11/19/18, 2h - Working collision & physics. Added ability to skip intro
- 11/19/18, 2h - Working pickups & fixed crash
- 11/20/18, 1h - In-class work
- 11/20/18, 4h - Physics, Combat, AI
- 11/27/18, 1h - In-class work
- 11/27/18, 3h - Tweaks & basic map loading
- 11/28/18, 3h - Map hitboxes fixed & other tweaks
- 11/29/18, 2h - Expanded map
- 11/29/18, 2h - Random pickups, player spawns, and enemy spawns
- 11/29/18, 40m - Enemy gravity & jumping
- 11/30/18, 1h - In-class work
- 11/30/18, 1h - Added AI shooting & made difficulty affect pickup spawn rate
- 11/30/18, 1h - Added AI shielding & made difficulty affect enemy spawn rate
- 12/4/18, 4h - Bug fixes & comments
- 12/5/18, 1h - Comments