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Elias Time Sheet

Elias Watson edited this page Dec 6, 2018 · 23 revisions

Total: 47h

  • 11/2/18, 20m - Started writing game specification
  • 11/2/18, 30m - Discussed game mechanics with team
  • 11/2/18, 10m - Worked on game specification
  • 11/3/18, 1h 30m - Finished game specification
  • 11/3/18, 20m - Added scoring, cheat mode, and AI sections to game specification
  • 11/3/18, 30m - Added skeleton model
  • 11/4/18, 1h - Worked on model & added game object model wiki page
  • 11/5/18, 2h - Worked on unit tests
  • 11/6/18, 1h - In-class work
  • 11/6/18, 1h - Figured out Urho w/ Xamarin
  • 11/9/18, 1h - In-class work
  • 11/9/18, 1h - Loading sprites
  • 11/10/18, 1h - Basic player movement
  • 11/10/18, 1h - Improved player movement
  • 11/12/18, 1h - In-class work
  • 11/13/18, 1h - In-class work
  • 11/14/18, 1h - In-class work
  • 11/16/18, 1h - In-class work
  • 11/18/18, 1h - Adjusted csproj to use wildcards. Adjusted asset folder structure
  • 11/19/18, 1h - In-class work
  • 11/19/18, 2h - Working collision & physics. Added ability to skip intro
  • 11/19/18, 2h - Working pickups & fixed crash
  • 11/20/18, 1h - In-class work
  • 11/20/18, 4h - Physics, Combat, AI
  • 11/27/18, 1h - In-class work
  • 11/27/18, 3h - Tweaks & basic map loading
  • 11/28/18, 3h - Map hitboxes fixed & other tweaks
  • 11/29/18, 2h - Expanded map
  • 11/29/18, 2h - Random pickups, player spawns, and enemy spawns
  • 11/29/18, 40m - Enemy gravity & jumping
  • 11/30/18, 1h - In-class work
  • 11/30/18, 1h - Added AI shooting & made difficulty affect pickup spawn rate
  • 11/30/18, 1h - Added AI shielding & made difficulty affect enemy spawn rate
  • 12/4/18, 4h - Bug fixes & comments
  • 12/5/18, 1h - Comments