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GRAPHICS/MISC folder: Adjusted offsets of DM medals
SPRITES/MONSTERS/Zombie Sci...: PR#428 A little detail for Zombie Scientists
SPRITES/VEHICLES folder: Created rotations for TKFLA sprite
All Files: Adjusted Radius_Quake values to make things less ridiculous like the Mastermind
All Friendly Marine Files: Added A_ChangeFlag("NOPAIN",1) to Active: states
All Meatshield actors: Removed +THRUSPECIES and Species "Marines"
All Monster files: Implemented a slaughterwad detection system like Mark has planned for v22 (I asked if ok to do this beforehand)
Baron.txt: Removed the See2 state, Changed See4 to SeeContinue and moved fatality checks to end of Melee state
Bike.txt: Added +NOTELEPORT to the playerclass
Cyberdemon.txt: Added a check to forget target if cyberdemon is trying to stomp another cyberdemon
EnemyTanks.txt: Removed +NOTIMEFREEZE flag from actors
Explosives.txt: Remove unused actors
Change the TankFireEffect to behave like the PlayerMuzzle flashes
FlameCannon.txt: Added +NOINTERACTION to all fake weapon sprite actors
GLDEFS.txt: Added dynamic light to TankFireEffect
Added vanilla light defintions to VanillaLostSoul actor
Grenades.txt: PR#426 Create NoAmmo states for grenade weapon
Imps.txt: Raised height of the body hitbox to that of the sprite's shoulders
LABGUY.txt: PR#428 A little detail for Zombie Scientists
LostSoul.txt: Now can spawn a VanillaLostSoul if classicmonsters is enabled
Machinegun.txt: PR#427 allow executions in noammo or unloaded states
Mancubus.txt: Now can spawn a VanillaFatso if classicmonsters is enabled
Minigun.txt: PR#427 allow executions in noammo or unloaded states
MP40.txt: PR#427 allow executions in noammo or unloaded states
NukeLauncher.txt: Added +NOINTERACTION to all fake weapon sprite actors
PainElemental.txt: Now can spawn a VanillaPainElemental that spawns VanillaLostSouls if classicmonsters is enabled
Player.txt: Added a headkicker spawn to the end of each See state so that it is spawned every 6 tics
Railgun.txt: PR#427 allow executions in noammo or unloaded states
Spiders.txt: Now can spawn a VanillaArachnotron if classicmonsters is enabled
Tank.txt: Added +NOTELEPORT to the playerclass
Tokens.txt: Removed TypeSergeant and Zombieman tokens
Created a "SlaughterToken" actor
VanillaMonsters.txt: Created Vanilla Arachnotron, PainElemental, and LostSoul actors
Made the Cacodemon, Bruisers, Revenant and LostSoul use their BrutalDoom bloodtypes
WeaponSpawners.txt: Removed +NOINTERACTION from BasicWeaponPickup
Added +NOINTERACTION to all fake weapon sprite actors
Zombieman.txt: PR#429 Fixing another imperfection
Set MaxStepHeight for ZombiemanTorso to 12 so that slumped actors won't "jump" ontop of so many things