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v21.14.0 Stable

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@BLOODWOLF333 BLOODWOLF333 released this 14 Jul 01:56
· 140 commits to master since this release
  • GRAPHICS/MISC folder: Adjusted offsets of DM medals
  • SPRITES/MONSTERS/Zombie Sci...: PR#428 A little detail for Zombie Scientists
  • SPRITES/VEHICLES folder: Created rotations for TKFLA sprite
  • All Files: Adjusted Radius_Quake values to make things less ridiculous like the Mastermind
  • All Friendly Marine Files: Added A_ChangeFlag("NOPAIN",1) to Active: states
  • All Meatshield actors: Removed +THRUSPECIES and Species "Marines"
  • All Monster files: Implemented a slaughterwad detection system like Mark has planned for v22 (I asked if ok to do this beforehand)
  • Baron.txt: Removed the See2 state, Changed See4 to SeeContinue and moved fatality checks to end of Melee state
  • Bike.txt: Added +NOTELEPORT to the playerclass
  • Cyberdemon.txt: Added a check to forget target if cyberdemon is trying to stomp another cyberdemon
  • EnemyTanks.txt: Removed +NOTIMEFREEZE flag from actors
  • Explosives.txt: Remove unused actors
    Change the TankFireEffect to behave like the PlayerMuzzle flashes
  • FlameCannon.txt: Added +NOINTERACTION to all fake weapon sprite actors
  • GLDEFS.txt: Added dynamic light to TankFireEffect
    Added vanilla light defintions to VanillaLostSoul actor
  • Grenades.txt: PR#426 Create NoAmmo states for grenade weapon
  • Imps.txt: Raised height of the body hitbox to that of the sprite's shoulders
  • LABGUY.txt: PR#428 A little detail for Zombie Scientists
  • LostSoul.txt: Now can spawn a VanillaLostSoul if classicmonsters is enabled
  • Machinegun.txt: PR#427 allow executions in noammo or unloaded states
  • Mancubus.txt: Now can spawn a VanillaFatso if classicmonsters is enabled
  • Minigun.txt: PR#427 allow executions in noammo or unloaded states
  • MP40.txt: PR#427 allow executions in noammo or unloaded states
  • NukeLauncher.txt: Added +NOINTERACTION to all fake weapon sprite actors
  • PainElemental.txt: Now can spawn a VanillaPainElemental that spawns VanillaLostSouls if classicmonsters is enabled
  • Player.txt: Added a headkicker spawn to the end of each See state so that it is spawned every 6 tics
  • Railgun.txt: PR#427 allow executions in noammo or unloaded states
  • Spiders.txt: Now can spawn a VanillaArachnotron if classicmonsters is enabled
  • Tank.txt: Added +NOTELEPORT to the playerclass
  • Tokens.txt: Removed TypeSergeant and Zombieman tokens
    Created a "SlaughterToken" actor
  • VanillaMonsters.txt: Created Vanilla Arachnotron, PainElemental, and LostSoul actors
    Made the Cacodemon, Bruisers, Revenant and LostSoul use their BrutalDoom bloodtypes
  • WeaponSpawners.txt: Removed +NOINTERACTION from BasicWeaponPickup
    Added +NOINTERACTION to all fake weapon sprite actors
  • Zombieman.txt: PR#429 Fixing another imperfection
    Set MaxStepHeight for ZombiemanTorso to 12 so that slumped actors won't "jump" ontop of so many things