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Mech.txt: Changed enemy mech rocket DamageType to ExplosiveImpact
Melee.txt: Removed Pick state and any jumps to the Pick state (Doesn't work anyways)
Removed JumpIfCloser(88,"StealthAttack") lines and added StealthKill checks to Fire and AltFire states
Minigun.txt: Added A_WeaponReady()'s to Altfire state and button checks for if the fire button is held down during wind-up
Motherdemon.txt: Changed the sprites of her groundfire attack for more realistic-looking fire
Changed death to wait 3 seconds before calling A_BossDeath
MP40.txt: Removed A_WeaponReady()'s from Altfire state
Railgun.txt: Removed A_WeaponReady()'s from Altfire state
Rifle.txt: Removed A_WeaponReady()'s from Altfire state
RocketLauncher.txt: Removed A_WeaponReady()'s from Altfire state
Shotgun.txt: Removed A_WeaponReady()'s from Altfire state
Weapon now remembers if slugs are loaded or not when changing weapons
SpecialDoom1Bosses.txt: Changed deaths to wait 3 seconds before calling A_BossDeath
SSG.txt: Weapon now remembers if slugs are loaded or not when changing weapons
SubMachinegun.txt: Removed A_WeaponReady()'s from Altfire state