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Textures/Replacement folder: Moved all the non-Doom or Doom2 textures into their appropriate compatibility patch
All actor files: Removed the multiplied crush damagefactor from all actors, way too sensitive
All Friendly Marine Files: Added ForgetTarget: state to Guarding marines
All weapon files: Changed the tactical stamina limit to 90 before tired and smoothed the sprint animations
CVARS.txt: Added a 16 tic delay to the start of BDInitialize to give the dynamic level scripts time to run first
Deleted all lines involving texture replacement of non-vanilla textures
Demons.txt: Removed the +NEVERFAST flag from the Demon actor
Doom1Remap.txt: Un-notated the goodie barrel spawns on E2M3
Repositioned a torch spawn on E3M3 that was bouncing
DynamicLev.txt: Remove all SetCVAR("sv_maprotation", 0); lines
Update all texture replacements to the new names for liquids
Added ReplaceTextures("PIPE6", "PIPE1"); for E2M4
Added ReplaceTextures("NUKEDGE1", "BROWN144"); to MapEnhancementD2Map18
Eeevilll.txt: Gave MrX the Ancient Arachnotron purple plasma attack
IconofSin.txt: Gave the IoS a sweeping unmaker laser attack like in Doom Eternal
Labguy.txt: Changed all A_Chase calls to A_Chase("Melee","")
MapInfo.txt: Changed PSMAP29 next level to MAP14
Changed PSMAP57 next and secret next level to MAP14
Changed PSMAP16 next level to MAP21 and secret next level to PSMAP17
MapDetection.txt: Added a Vanilla: state to EvidenceCheckerbLUETorch
MapSpecificDec.txt: Added A_RadiusGive("MarkForDeletion",...) to BDCEBarrel Spawn state
Lowered RealisticFireSparks1 spawn in BDECburningtires
Add +SPAWNCEILING flag to BDECcagedlight and BDECIndustrialLamp actors
Melee.txt: Removed flags from the StealthAttack actor to keep it from going through doors
Minigun.txt: Removed +WEAPON.NOAUTOFIRE flag
Motherdemon.txt: Increased "64UnmakerUpgradeSpawner" drop chance
Player.txt: Added TakeInventory("Kicking",1) to end of curbstomp states
Change SubMG states to the SMG player sprites instead of the plasmarifle sprites
Revenant.txt: Changed RevenantU health to 100
Saw.txt: Changed damage of the chainsaw to 25 every tic and now consumes fuel only on hits
SpecialDoom1Bosses.txt: Increased "64UnmakerUpgradeSpawner" drop chance
Splashes.txt: Notated-out the A_Explode lines in blood and nukage splash actors
psxlevels.wad: Fixed all missing textures in all PSMAPs