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v21.9.0 Stable

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@BLOODWOLF333 BLOODWOLF333 released this 16 Mar 00:50
· 945 commits to master since this release
  • Sprites/Weapons/Chainsaw: Fixed CSA2A0.png
  • Textures/Replacement folder: Moved all the non-Doom or Doom2 textures into their appropriate compatibility patch
  • All actor files: Removed the multiplied crush damagefactor from all actors, way too sensitive
  • All Friendly Marine Files: Added ForgetTarget: state to Guarding marines
  • All weapon files: Changed the tactical stamina limit to 90 before tired and smoothed the sprint animations
  • CVARS.txt: Added a 16 tic delay to the start of BDInitialize to give the dynamic level scripts time to run first
    Deleted all lines involving texture replacement of non-vanilla textures
  • Demons.txt: Removed the +NEVERFAST flag from the Demon actor
  • Doom1Remap.txt: Un-notated the goodie barrel spawns on E2M3
    Repositioned a torch spawn on E3M3 that was bouncing
  • DynamicLev.txt: Remove all SetCVAR("sv_maprotation", 0); lines
    Update all texture replacements to the new names for liquids
    Added ReplaceTextures("PIPE6", "PIPE1"); for E2M4
    Added ReplaceTextures("NUKEDGE1", "BROWN144"); to MapEnhancementD2Map18
  • Eeevilll.txt: Gave MrX the Ancient Arachnotron purple plasma attack
  • IconofSin.txt: Gave the IoS a sweeping unmaker laser attack like in Doom Eternal
  • Labguy.txt: Changed all A_Chase calls to A_Chase("Melee","")
  • MapInfo.txt: Changed PSMAP29 next level to MAP14
    Changed PSMAP57 next and secret next level to MAP14
    Changed PSMAP16 next level to MAP21 and secret next level to PSMAP17
  • MapDetection.txt: Added a Vanilla: state to EvidenceCheckerbLUETorch
  • MapSpecificDec.txt: Added A_RadiusGive("MarkForDeletion",...) to BDCEBarrel Spawn state
    Lowered RealisticFireSparks1 spawn in BDECburningtires
    Add +SPAWNCEILING flag to BDECcagedlight and BDECIndustrialLamp actors
  • Melee.txt: Removed flags from the StealthAttack actor to keep it from going through doors
  • Minigun.txt: Removed +WEAPON.NOAUTOFIRE flag
  • Motherdemon.txt: Increased "64UnmakerUpgradeSpawner" drop chance
  • Player.txt: Added TakeInventory("Kicking",1) to end of curbstomp states
    Change SubMG states to the SMG player sprites instead of the plasmarifle sprites
  • Revenant.txt: Changed RevenantU health to 100
  • Saw.txt: Changed damage of the chainsaw to 25 every tic and now consumes fuel only on hits
  • SpecialDoom1Bosses.txt: Increased "64UnmakerUpgradeSpawner" drop chance
  • Splashes.txt: Notated-out the A_Explode lines in blood and nukage splash actors
  • psxlevels.wad: Fixed all missing textures in all PSMAPs
  • testmap.wad: Fixed two missing textures