cache fix #38
Workflow file for this run
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# For ci we just need testing, as that would check compilation also | |
# Need to create a test suit and change this workflow | |
name: Build | |
on: | |
push: | |
branches: | |
- develop | |
workflow_dispatch: | |
jobs: | |
build: | |
name: Build For ${{ matrix.build.target }} | |
timeout-minutes: 60 | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
build: | |
- { target: Android, method: CodeBlaze.Editor.Build.Builder.BuildAndroidRelease } | |
- { target: StandaloneWindows64, method: CodeBlaze.Editor.Build.Builder.BuildWindowsRelease } | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
lfs: true | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: | |
Library-${{ matrix.build.target }}-${{ hashFiles('.') }} | |
restore-keys: | | |
Library-${{ matrix.build.target }}- | |
Library- | |
- if: matrix.build.target == 'Android' | |
uses: jlumbroso/free-disk-space@v1.2.0 | |
- uses: game-ci/unity-builder@v3 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: ${{ matrix.build.target }} | |
buildMethod: ${{ matrix.build.method }} | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: Build-${{ matrix.build.target }} | |
path: | | |
Build | |
!**/*DoNotShip*/** | |
!**/*ButDontShipItWithYourGame*/** |