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Implementation of voice controls for a Flappy-bird like arcade game.

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BRomans/EIT_voice_arcade

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Turkey Jump! - an EIT voice arcade project

For this project our goal was to experiment with new interaction techniques inside well-known contexts. Video Games are the intersection point between science and art and we believe they perfectly fit into the spirit of Human Computer Interaction. We decided to revisit a very popular game, Flappy Bird, an endless platformer that became famous a few years ago thanks to YouTube videos of players struggling while trying to challenge the simple but difficult mechanic of the game. All of these videos have in common the fact that players used to scream very often while playing due to the difficulty, so we decided to turn these screams into a new way of interacting with the game.

View the full presentation and technical documentation here: documentation

Playing game

Download the first Alpha release here: Release0.2.2

Just unzip -> Open the folder -> launch TukeyJump.exe and enjoy!

Viewing Source Code

Open project folder

Navigate "Assets" --> "Scripts"

Use text editing software to open .cs files

Viewing full project (Installing Unity)

Clone the last stable release from our repository, then:

1.Download Unity Hub from here: https://store.unity.com/download?ref=personal

2.Install Unity version : 2019.3.*

3.Go to "Project" tab in Unity Hub Window,

4.Click "Add" then select folder "platformer_bird"

5.Open project

6.Click "Window" --> "Layout" --> "2 by 3"

7.Under "Hierarchy" tab double click SampleScene to open it

8.To start game click on ">" (start symbol)

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Implementation of voice controls for a Flappy-bird like arcade game.

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