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A port of FTGL to OpenGL 3.0
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Note: This is a special version FTGL. It was ported to OpenGLES by David Petrie and bugfixed and put together with the original autoconf build system by James Long. Then it was (poorly) ported to OpenGL 3.0 by Jorge Rodriguez. So far Windows and Linux are supported, but Mac porting should not be difficult. If you have problems contact Jorge Rodriguez <email@example.com> =========== FTGL 2.1 For OpenGL 3.0 5 December 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. FTGL used to support many different rendering modes, but these days most of those are obsolete. The only mode which survives in FTGL for GL3 is texture map mode. USAGE: FTTextureFont font("Arial.ttf"); font.FaceSize(72); font.Render("Hello World!"); CONTACT: Please contact us if you have any suggestions, feature requests, or problems. Sam Hocevar <firstname.lastname@example.org> Christopher Sean Morrison <email@example.com>