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yyrichy committed Mar 11, 2022
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2 changes: 0 additions & 2 deletions source/detail.md
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Expand Up @@ -43,9 +43,7 @@ Find a lamp [custom head](headandbanner) closely resembling the one IRL.
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## Pergola (Deck / Patio Roof)

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## Sign

Use a [head/banner](headandbanner).
1 change: 0 additions & 1 deletion source/examples.md
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# Example Application Builds

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7 changes: 0 additions & 7 deletions source/faq.md
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# Common Building Questions

This is not a general FAQ per say: it is specific to building. This does not include questions on joining the server or similar questions.

## Why are we building on a diagonal / How do diagonals work

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## What block should I use for _

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## How can I create a building with limited information

Look for Google 3D imagery, satellite view from Google Maps (or other map services), street view from Google Maps (or other map services), photo spheres, and standard images from the Internet. If you cannot see something from street view you can try rotating around in 3D view. If you cannot use the [Google Earth Pro 3D ruler](../measure#google-earth-pro) because there is no 3D, you can [estimate](../measure#estimate) based on images taken from ground level.

## How can I claim an area/building

Once you become a builder you need claim areas to build for the team. You can see claims on the [BTE website](https://buildtheearth.net/map/). If the area is already claimed by our team you can go straight to building it, provided that someone else is not already building it. If it is claimed by a solo builder you may not build there, and if it is not claimed ask an admin on our team to claim it for you. You need to make two buildings or the equivalent prior. Provide the admin with the lat long coordinates, screenshots, and reference images.

## How will I receive credit for my build

This is a tricky question to answer and there is no definitive answer. All WorldEdit operations and block interactions are logged by the plugin CoreProtect, but it is not a practical or reliable way of giving credit. If you post images and videos of your build on Discord or other platforms more people will know you built it. You can also leave a sign hidden on the inside of your build, but do not spam them. In the future there will be a way to claim and credit builds, but not in the near future.

## How can I render my builds

Read [this documentation](https://vapor-docs.readthedocs.io/en/latest/buildtheearth/rendering/).
5 changes: 0 additions & 5 deletions source/headandbanner.md
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Expand Up @@ -3,29 +3,24 @@
## Server

### Banner Plugin

```
/banner
```

### Heads Plugin

```
/hdb
/hdb search _
```

## Singleplayer

```eval_rst
.. important::
Use the legacy 1.12.2 command, not the 1.13+ command
```

### Banners

Use a crafting table and create them manually (no looms in 1.12) or use [this site](https://www.needcoolshoes.com/banner) to obtain the command, paste the command in a command block, and activate the command block.

### Heads

Use [minecraft-heads.com](https://minecraft-heads.com/) to obtain the command, paste the command in a command block, and activate the command block.
5 changes: 0 additions & 5 deletions source/id.md
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# Block ID

In order to use most WorldEdit commands, you need a block ID of the block(s) you want to set, modify, etc.

## JAVA

```eval_rst
.. tip::
Use command ``/blocks`` for information on blocks not accessible in the creative inventory
```

### Advanced Tool Tips

1. Hold `F3` and press `H`
2. Hover over a block in your inventory
3. Convert the ID shown to \*:\* (Ex: `0035/3` -> `35:3`)

## Universal (Bedrock and JAVA)

### WorldEdit Info Command

1. Hold a tool that is not a wooden axe
2. Use command `//info`
3. `Right click` block

### ID Websites

1. Search for a block [here](https://minecraftitemids.com/)
2. Use the legacy numerical ID not the new 1.13+ string ID
1 change: 0 additions & 1 deletion source/index.md
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# Welcome to BTE Northeast's Documentation!

If you want to help build check out the [How to Start Building](start) section for further information.

```eval_rst
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4 changes: 0 additions & 4 deletions source/measure.md
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# Measuring

```eval_rst
.. caution::
This page is **not** for adjusting terrain, it is for measuring heights of walls and windows, lengths of roof elements, etc
```

## Google Earth Pro

*A computer is required*

```eval_rst
Expand All @@ -29,7 +27,6 @@
```

## Estimate

By applying logic and experience you will gain, you can estimate the sizes of most things based on street view/images. Estimating is best done through street view, photo spheres, or normal photos.

```eval_rst
Expand All @@ -40,7 +37,6 @@ By applying logic and experience you will gain, you can estimate the sizes of mo
Use doors, cars, humans, and other objects you know the size of, then mentally or through photo editing software, compare them to the object you are trying to measure.

### Example

```eval_rst
.. image:: ../_static/measure/measure-with-door-house.jpeg
:width: 700
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1 change: 0 additions & 1 deletion source/roofs/dormer.md
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# Dormer

```eval_rst
.. figure:: ../../_static/roofs/roof-dormer.jpeg
:width: 700
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1 change: 0 additions & 1 deletion source/roofs/flat.md
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# Flat

The most basic of all roofs. Depending on the specific building, it can vary a little. If your roof has a "slope" it might be a [shed roof](./shed).

- Go inside the exterior walls
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2 changes: 0 additions & 2 deletions source/roofs/gable.md
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# Gable

## Box Gable

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## Dutch Gable

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4 changes: 0 additions & 4 deletions source/roofs/hip.md
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# Hip

## Cross Hip

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## Intersecting Hip

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## Pyramid Hip

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## Hip and Valley

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1 change: 0 additions & 1 deletion source/roofs/index.md
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# Creating Roofs

```eval_rst
.. toctree::
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1 change: 0 additions & 1 deletion source/roofs/saltbox.md
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# Saltbox

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1 change: 0 additions & 1 deletion source/roofs/shed.md
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# Shed

A shed roof is a flat roof but with a slope.

Follow [this guide](https://imgur.com/a/woZLTdQ) to create an accurate slope.
6 changes: 2 additions & 4 deletions source/start.md
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Expand Up @@ -12,14 +12,13 @@ We have designated application areas for builders to create a trial build. You c

1. Type the command `/apply` in chat
2. If you are in spectator mode you will be automatically teleported to the **Suburban** application area, else pick an application area: **Suburban** or **Urban**
> If you want to choose a different application area, or you weren't given a choice, use the command `/apply` again
> If you want to choose a different application area, or you weren't given a choice, use the command `/apply` again.
## Choosing a Building
1. Fly around in the application area in Minecraft and find an area with no building below you
2. Use the command `/terra where` and open the Google Maps link. The map is your Minecraft location in real life.
2. Use the command `/terra where` and open the Google Maps link. The map is your Minecraft location in real life

## Creating Outline

```eval_rst
.. topic:: Example: Creating an outline
Expand Down Expand Up @@ -58,7 +57,6 @@ We have designated application areas for builders to create a trial build. You c
```

## Adding House Features

Keep in mind ONE Minecraft block is the equivalent of ONE METER cubed in real life. If a window is 1 meter tall IRL, then it should be one block tall in Minecraft, even if it might look weird to you.

- [Create the roof](roofs/index) of the building
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11 changes: 7 additions & 4 deletions source/worldedit.md
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# WorldEdit

[WorldEdit](https://enginehub.org/worldedit/) has many and many abilities this document only covers some of them.

```eval_rst
Expand All @@ -8,27 +7,27 @@
```

## Other Resources

* [Building Guidebook](https://docs.google.com/document/d/1L7fzjEC3KnxSA-1OKdTy_4xBpbkG-4aTQ1ogXlqRJPA/edit#heading=h.km1t1mqmynvf)
* [Official WorldEdit Docs](https://worldedit.enginehub.org/en/latest/commands/) (Documents a WorldEdit version more recent than the one we use, so some things act differently)
* [Grian's Video](https://www.youtube.com/watch?v=SOOvommDpUA)
* [Unofficial Fandom](https://minecraft-worldedit.fandom.com/wiki/Worldedit_Commands)

## Creating A Selection

**Selections are an important part of WorldEdit and you need to learn it first.** Read [this](https://worldedit.enginehub.org/en/latest/usage/regions/selections/#selecting-cuboids).
**Selections are a fundamental part of WorldEdit** and you need to learn it first by reading [**this**](https://worldedit.enginehub.org/en/latest/usage/regions/selections/#selecting-cuboids).

## Commands
### //set
Sets selection to the given [pattern](#pattern).
```
//set <pattern>
```

### //replace
Replaces "from" to "to". "from" is a [mask](#mask) and "to" is a [pattern](#pattern).
```
//replace [from] <to>
```

## Pattern
A pattern determines what blocks a command places. For basics you only need to learn the [single block pattern](#single-block) and [random block pattern](#random).

Expand All @@ -48,6 +47,7 @@ In order to WorldEdit with a singular block, use a singular [block ID](id).
//set 35:1
```

### Random
In order to WorldEdit with multiple blocks in a random pattern, use multiple patterns/[block IDs](id)

Expand Down Expand Up @@ -75,6 +75,7 @@ You can specify weights by adding a `x%` in front of the pattern.
//set 20%35:1,20%35:2,60%35:4
```

## Mask
Masks determine what blocks a command effects

Expand All @@ -93,6 +94,7 @@ Works the same as a [single block](#single-block) or [random block](#random) pat
//replace 35:1,35:4 35:2
```

### Negation
Adding a `!` negates everything after it. Another way to look at it: the result does the opposite of the mask after the `!`.
```eval_rst
Expand All @@ -108,6 +110,7 @@ Adding a `!` negates everything after it. Another way to look at it: the result
//replace !35:1 1
```

### Offset
Adding a `>` before another mask matches blocks above the mask, adding a `<` matches blocks below the mask.
```eval_rst
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