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game_version_update_patch #565

game_version_update_patch

game_version_update_patch #565

Workflow file for this run

# yaml-language-server: $schema=https://raw.githubusercontent.com/SchemaStore/schemastore/master/src/schemas/json/github-workflow.json
name: Test Build Supported Verions
on:
repository_dispatch:
types: [game_version_update, game_version_update_patch]
push:
branches:
- master
paths:
- '.github/workflows/test-build.yml'
- 'src/**'
- 'tests/**'
pull_request:
branches:
- master
# will be triggered when undrafting or requesting review
types: [review_requested, ready_for_review]
paths:
- '.github/workflows/test-build.yml'
- 'src/**'
- 'tests/**'
env:
# Disable the .NET logo in the console output.
DOTNET_NOLOGO: true
# Disable the .NET first time experience to skip caching NuGet packages and speed up the build.
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
# Disable sending .NET CLI telemetry to Microsoft.
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
build:
name: Test Build Supported Verions
runs-on: windows-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup .NET Core
uses: actions/setup-dotnet@master
with:
dotnet-version: 7.0.x
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.3
with:
msbuild-architecture: x64
- name: Build DiscordRichPresence for test
run: >-
dotnet restore src/Bannerlord.DiscordRichPresence/Bannerlord.DiscordRichPresence.csproj;
msbuild src/Bannerlord.DiscordRichPresence/Bannerlord.DiscordRichPresence.csproj /t:ExtendedMSBuild /p:configuration=Release /p:GameFolder="$PWD/bannerlord";
shell: pwsh