Skip to content

Commit

Permalink
Version update 5.2.0
Browse files Browse the repository at this point in the history
Former-commit-id: 7368634f88a654e77a275aa8852f165beabf0755
  • Loading branch information
Babylon.js Platform committed Apr 14, 2022
1 parent ac19aab commit 5df8b86
Show file tree
Hide file tree
Showing 29 changed files with 2,269 additions and 6,053 deletions.
449 changes: 448 additions & 1 deletion .build/changelog.json

Large diffs are not rendered by default.

23 changes: 22 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,9 +1,21 @@
# Changelog

## upcoming
## 5.2.0

### Core

- ktxTextureLoader: Mark _useSRGBBuffers when loading an SRGB-enabled texture format - [_Bug Fix_] by [magcius](https://github.com/magcius) ([#12362](https://github.com/BabylonJS/Babylon.js/pull/12362))
- DebugLayer : Accessors onNodeSelectedObservable - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#12395](https://github.com/BabylonJS/Babylon.js/pull/12395))
- Add normal input to clear coat Block - [_New Feature_] by [sebavan](https://github.com/sebavan) ([#12388](https://github.com/BabylonJS/Babylon.js/pull/12388))
- Add a flag to use opacity instead of diffuse texture for transparent shadows. - by [carolhmj](https://github.com/carolhmj) ([#12390](https://github.com/BabylonJS/Babylon.js/pull/12390))
- switch sandbox to double (and fix a tiny GC issue with audio) - by [deltakosh](https://github.com/deltakosh) ([#12387](https://github.com/BabylonJS/Babylon.js/pull/12387))
- New flag to preserve scaling when using gizmos - by [CedricGuillemet](https://github.com/CedricGuillemet) ([#12385](https://github.com/BabylonJS/Babylon.js/pull/12385))
- add overrideCloneAlphaBetaRadius to ArcRotateCamera - by [BlakeOne](https://github.com/BlakeOne) ([#12378](https://github.com/BabylonJS/Babylon.js/pull/12378))
- fix: getPositionData missing slice of vertex positions - by [BlakeOne](https://github.com/BlakeOne) ([#12375](https://github.com/BabylonJS/Babylon.js/pull/12375))
- Additional WebXR image tracking changes for native integration - by [Alex-MSFT](https://github.com/Alex-MSFT) ([#12176](https://github.com/BabylonJS/Babylon.js/pull/12176))
- Fixing typings for camera detachControl - by [RaananW](https://github.com/RaananW) ([#12372](https://github.com/BabylonJS/Babylon.js/pull/12372))
- Physics,scene Bug fixes - [_Bug Fix_] by [CedricGuillemet](https://github.com/CedricGuillemet) ([#12374](https://github.com/BabylonJS/Babylon.js/pull/12374))
- Fix minor shader compiler issues - [_Bug Fix_] by [kaliatech](https://github.com/kaliatech) ([#12369](https://github.com/BabylonJS/Babylon.js/pull/12369))
- Fix babylon mesh parsing, materials were not reattached. - [_Bug Fix_] by [sebavan](https://github.com/sebavan) ([#12370](https://github.com/BabylonJS/Babylon.js/pull/12370))
- Revert the missing fix and add some logs - [_Bug Fix_] by [deltakosh](https://github.com/deltakosh) ([#12367](https://github.com/BabylonJS/Babylon.js/pull/12367))
- Add support for Iridescence in PBR and GLTF - [_New Feature_] by [sebavan](https://github.com/sebavan) ([#12365](https://github.com/BabylonJS/Babylon.js/pull/12365))
Expand All @@ -13,10 +25,14 @@

### GUI

- Skip invisible or unrenderable children in layout calculations - [_Bug Fix_] by [darraghjburke](https://github.com/darraghjburke) ([#12392](https://github.com/BabylonJS/Babylon.js/pull/12392))
- remove legacy directory - by [RaananW](https://github.com/RaananW) ([#12384](https://github.com/BabylonJS/Babylon.js/pull/12384))
- Move the local server to compile using ts-loader - [_New Feature_] by [RaananW](https://github.com/RaananW) ([#12363](https://github.com/BabylonJS/Babylon.js/pull/12363))

### Inspector

- Add some missing onPropertyChangedObservable to inspector… - [_New Feature_] by [carolhmj](https://github.com/carolhmj) ([#12376](https://github.com/BabylonJS/Babylon.js/pull/12376))
- Physics,scene Bug fixes - [_Bug Fix_] by [CedricGuillemet](https://github.com/CedricGuillemet) ([#12374](https://github.com/BabylonJS/Babylon.js/pull/12374))
- Move the local server to compile using ts-loader - [_New Feature_] by [RaananW](https://github.com/RaananW) ([#12363](https://github.com/BabylonJS/Babylon.js/pull/12363))
- Add support for Iridescence in PBR and GLTF - [_New Feature_] by [sebavan](https://github.com/sebavan) ([#12365](https://github.com/BabylonJS/Babylon.js/pull/12365))

Expand All @@ -26,14 +42,19 @@

### Node Editor

- Different selection priorities for nodes and frames dependent of marquee or click selecting - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#12373](https://github.com/BabylonJS/Babylon.js/pull/12373))
- Prevent alt+click shortcut to drop elbow on complex node connections - [_Bug Fix_] by [deltakosh](https://github.com/deltakosh) ([#12359](https://github.com/BabylonJS/Babylon.js/pull/12359))

### Playground

- Unicode/emoji characters in Playground are lost upon Save - [_Bug Fix_] by [deltakosh](https://github.com/deltakosh) ([#12391](https://github.com/BabylonJS/Babylon.js/pull/12391))
- Fix wrong PG key saving - by [deltakosh](https://github.com/deltakosh) ([#12393](https://github.com/BabylonJS/Babylon.js/pull/12393))
- support debug in older versions - by [RaananW](https://github.com/RaananW) ([#12377](https://github.com/BabylonJS/Babylon.js/pull/12377))
- Avoid double loading a scene when the playground is saved. - by [carolhmj](https://github.com/carolhmj) ([#12357](https://github.com/BabylonJS/Babylon.js/pull/12357))

### Serializers

- Add support for GLTF 2.0 Serializer KHR_materials_specular - by [pandaGaume](https://github.com/pandaGaume) ([#12332](https://github.com/BabylonJS/Babylon.js/pull/12332))
- Add support for Iridescence in PBR and GLTF - [_New Feature_] by [sebavan](https://github.com/sebavan) ([#12365](https://github.com/BabylonJS/Babylon.js/pull/12365))

## 5.1.0
Expand Down

0 comments on commit 5df8b86

Please sign in to comment.