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Version update 6.1.0
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Babylon.js Platform committed Apr 27, 2023
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294 changes: 235 additions & 59 deletions .build/changelog.json

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# Changelog

## 6.1.0

### Core

- Fix typing to fit ts 4 and ts 5 - by [RaananW](https://github.com/RaananW) ([#13772](https://github.com/BabylonJS/Babylon.js/pull/13772))
- Animation: Fix animation.runtimeAnimations array not cleaned up on stop - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#13774](https://github.com/BabylonJS/Babylon.js/pull/13774))
- Add possibility to apply supersampling when generating HDRCubeTexture() - by [MiikaH](https://github.com/MiikaH) ([#13766](https://github.com/BabylonJS/Babylon.js/pull/13766))
- Effect Layer: Set intensity of effect per mesh - [_New Feature_] by [Popov72](https://github.com/Popov72) ([#13768](https://github.com/BabylonJS/Babylon.js/pull/13768))
- Add NME MeshAttributeExistsBlock - [_New Feature_] by [MiikaH](https://github.com/MiikaH) ([#13727](https://github.com/BabylonJS/Babylon.js/pull/13727))
- SSR: Fix ghosting when using large step values - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#13767](https://github.com/BabylonJS/Babylon.js/pull/13767))
- PrePass renderer: Save memory by using a Red format for the depth texture - [_New Feature_] by [Popov72](https://github.com/Popov72) ([#13753](https://github.com/BabylonJS/Babylon.js/pull/13753))

### Node Editor

- Add NME MeshAttributeExistsBlock - [_New Feature_] by [MiikaH](https://github.com/MiikaH) ([#13727](https://github.com/BabylonJS/Babylon.js/pull/13727))

### Playground

- add havok to download mode - by [RaananW](https://github.com/RaananW) ([#13764](https://github.com/BabylonJS/Babylon.js/pull/13764))

## 6.0.0

### Core
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