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Version update 6.12.3
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Babylon.js Platform committed Jul 16, 2023
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36 changes: 35 additions & 1 deletion .build/changelog.json
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{
"fromTag": "6.12.1",
"fromTag": "6.12.2",
"changelog": {
"6.12.3": [
{
"pr": "14050",
"title": "Fix regression from 14037",
"description": null,
"author": {
"name": "sebavan",
"url": "https://github.com/sebavan"
},
"files": [
"packages/dev/core/src/Cameras/freeCamera.ts",
"packages/dev/core/src/Cameras/targetCamera.ts"
],
"tags": [
"skip changelog"
]
},
{
"pr": "14048",
"title": "Fix setting spatial sound option to false",
"description": "When sounds have the `spatialSound` option set to `true`, setting it to `false` does not disable spatial sound. This change fixes the issue. This change also gets setting the `spatialSound` option working when using the `Sound.updateOptions` function.\r\n\r\nReported on forum: https://forum.babylonjs.com/t/what-is-the-expected-behavior-when-i-detach-sound-from-a-mesh/42315\r\n\r\nTested on Chrome browser with playground https://playground.babylonjs.com/#2AH4YH#81.",
"author": {
"name": "docEdub",
"url": "https://github.com/docEdub"
},
"files": [
"packages/dev/core/src/Audio/sound.ts",
"packages/dev/core/test/unit/Audio/sound.test.ts"
],
"tags": [
"bug"
]
}
],
"6.12.2": [
{
"pr": "14049",
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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# Changelog

## 6.12.3

### Core

- Fix setting spatial sound option to false - [_Bug Fix_] by [docEdub](https://github.com/docEdub) ([#14048](https://github.com/BabylonJS/Babylon.js/pull/14048))

## 6.12.2

### Core
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