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24 changes: 24 additions & 0 deletions
24
Babylon/Cameras/Controllers/babylon.globalAxisFactorsFilter.js
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"use strict"; | ||
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var BABYLON = BABYLON || {}; | ||
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(function () { | ||
BABYLON.GlobalAxisFactorsFilter = function (scene, target, xFactor, yFactor, zFactor) { | ||
BABYLON.inputFilter.call(this, scene,target); | ||
this.xFactor = xFactor; | ||
this.yFactor = yFactor; | ||
this.zFactor = zFactor; | ||
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this._globalMovement = new BABYLON.Vector3(0, 0, 0); | ||
}; | ||
BABYLON.GlobalAxisFactorsFilter.prototype = Object.create(BABYLON.inputFilter.prototype); | ||
BABYLON.GlobalAxisFactorsFilter.prototype.moveRelative = function (relativeMovement) { | ||
var orientation = this.getOrientation(); | ||
BABYLON.Vector3.TransformNormalToRef(relativeMovement, this.getOrientationMatrix(), this._globalMovement); | ||
this._globalMovement.x *= this.xFactor; | ||
this._globalMovement.y *= this.yFactor; | ||
this._globalMovement.z *= this.zFactor; | ||
BABYLON.Vector3.TransformNormalToRef(this._globalMovement, this.getInvertOrientationMatrix(), relativeMovement); | ||
this.target.moveRelative(relativeMovement); | ||
}; | ||
})(); |
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Babylon/Cameras/Controllers/babylon.gravityInputController.js
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"use strict"; | ||
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var BABYLON = BABYLON || {}; | ||
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(function () { | ||
BABYLON.GravityInputController = function (scene, target) { | ||
BABYLON.InputController.call(this, scene, target); | ||
this._moveVectorGlobal = new BABYLON.Vector3(0, 0, 0); | ||
this._moveVectorLocal = new BABYLON.Vector3(0, 0, 0); | ||
this._fallSpeed = .6; | ||
}; | ||
BABYLON.GravityInputController.prototype = Object.create(BABYLON.InputController.prototype); | ||
BABYLON.GravityInputController.prototype.update = function () { | ||
this._moveVectorGlobal.x = 0; | ||
this._moveVectorGlobal.y = -this._fallSpeed * BABYLON.Tools.GetDeltaTime() / 1000.0; | ||
this._moveVectorGlobal.z = 0; | ||
BABYLON.Vector3.TransformNormalToRef(this._moveVectorGlobal, this.target.getInvertOrientationMatrix(), this._moveVectorLocal); | ||
this.target.moveRelative(this._moveVectorLocal); | ||
}; | ||
})(); |
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Babylon/Cameras/Controllers/babylon.inputCollisionFilter.js
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"use strict"; | ||
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var BABYLON = BABYLON || {}; | ||
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(function () { | ||
BABYLON.InputCollisionFilter = function (scene, target, ellipsoid) { | ||
BABYLON.inputFilter.call(this, scene, target); | ||
this._transformedDirection = new BABYLON.Vector3(); | ||
this._tempNewPosition = new BABYLON.Vector3(); | ||
this._tempNewPosition2 = new BABYLON.Vector3(); | ||
this._ellipsoid = ellipsoid || new BABYLON.Vector3(.5,.5,.5); | ||
this._collider = new BABYLON.Collider(); | ||
this._collidedPosition = new BABYLON.Vector3(0, 0, 0); | ||
this._cameraHeight = 1.7; | ||
this._positionBottom = new BABYLON.Vector3(0, 0, 0); | ||
}; | ||
BABYLON.InputCollisionFilter.prototype = Object.create(BABYLON.inputFilter.prototype); | ||
BABYLON.InputCollisionFilter.prototype.moveRelative = function (relativeMovement) { | ||
var rotation = this.getOrientation(); | ||
BABYLON.Vector3.TransformNormalToRef(relativeMovement, this.getOrientationMatrix(), this._transformedDirection); | ||
this.getPosition().addToRef(this._transformedDirection, this._tempNewPosition); | ||
//this._tempNewPosition.y -= this._ellipsoid.y; | ||
this._collider.radius = this._ellipsoid; | ||
var p = this.getPosition(); | ||
this._positionBottom.x = p.x; | ||
this._positionBottom.y = p.y; | ||
this._positionBottom.z = p.z; | ||
this._positionBottom.y += this._ellipsoid.y - this._cameraHeight; | ||
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this.scene._getNewPosition(this._positionBottom, this._transformedDirection, this._collider, 3, this._collidedPosition); | ||
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this._collidedPosition.subtractToRef(this._positionBottom, this._tempNewPosition2); | ||
if (this._tempNewPosition2.length() > BABYLON.Engine.collisionsEpsilon * 5) { | ||
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BABYLON.Vector3.TransformNormalToRef(this._tempNewPosition2, this.getInvertOrientationMatrix(), this._tempNewPosition); | ||
this.target.moveRelative(this._tempNewPosition); | ||
} | ||
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}; | ||
})(); |
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"use strict"; | ||
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var BABYLON = BABYLON || {}; | ||
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(function () { | ||
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BABYLON.InputControllerTarget = function () { | ||
this._position = new BABYLON.Vector3(0, 0, 0); | ||
this._orientation = { yaw: 0.0, pitch: 0.0, roll: 0.0 }; | ||
}; | ||
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BABYLON.InputControllerTarget.prototype.getPosition = function () { | ||
return this._position; | ||
}; | ||
BABYLON.InputControllerTarget.prototype.getOrientation = function () { | ||
return this._orientation; | ||
}; | ||
BABYLON.InputControllerTarget.prototype.moveRelative = function (movementVector) { | ||
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}; | ||
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BABYLON.InputControllerTarget.prototype.rotateRelative = function (relativeOrientation) { | ||
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}; | ||
BABYLON.InputControllerTarget.prototype.getOrientationMatrix = function () { return new BABYLON.Matrix(); }; | ||
BABYLON.InputControllerTarget.prototype.getInvertOrientationMatrix = function () { return new BABYLON.Matrix(); }; | ||
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BABYLON.InputControllerMultiTarget = function (targets) { | ||
this.targets = targets; | ||
var mainTarget = this.targets[0]; | ||
if (!mainTarget.controllers) { | ||
mainTarget.controllers = [this]; | ||
} else { | ||
mainTarget.controllers.push(this); | ||
} | ||
}; | ||
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BABYLON.InputControllerMultiTarget.prototype.getPosition = function () { | ||
return this.targets[0].getPosition(); | ||
}; | ||
BABYLON.InputControllerMultiTarget.prototype.getOrientation = function () { | ||
return this.targets[0].getOrientation(); | ||
}; | ||
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BABYLON.InputControllerMultiTarget.prototype.getOrientationMatrix = function () { return this.targets[0].getOrientationMatrix(); }; | ||
BABYLON.InputControllerMultiTarget.prototype.getInvertOrientationMatrix = function () { return this.targets[0].getInvertOrientationMatrix(); }; | ||
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BABYLON.InputControllerMultiTarget.prototype.moveRelative = function (movementVector) { | ||
for (var i = 0; i < this.targets.length; ++i) { | ||
this.targets[i].moveRelative(movementVector); | ||
} | ||
}; | ||
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BABYLON.InputControllerMultiTarget.prototype.rotateRelative = function (relativeOrientation) { | ||
for (var i = 0; i < this.targets.length; ++i) { | ||
this.targets[i].rotateRelative(relativeOrientation); | ||
} | ||
}; | ||
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BABYLON.InputControllerMultiTarget.prototype.update = function () { | ||
if (this.controllers) { | ||
for (var i = 0; i < this.controllers.length; ++i) { | ||
this.controllers[i].update(); | ||
} | ||
} | ||
}; | ||
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BABYLON.InputController = function (scene, target) { | ||
this.scene = scene; | ||
this.target = target; | ||
if (!this.target.controllers) { | ||
this.target.controllers = [this]; | ||
} else { | ||
this.target.controllers.push(this); | ||
} | ||
}; | ||
BABYLON.InputController.prototype.attachToCanvas = function (canvas) { | ||
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}; | ||
BABYLON.InputController.prototype.detachFromCanvas = function (canvas) { | ||
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}; | ||
BABYLON.InputController.prototype.update = function () { | ||
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}; | ||
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BABYLON.InputController.prototype.dispose = function () { | ||
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}; | ||
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BABYLON.inputFilter = function (scene, target) { | ||
BABYLON.InputController.call(this, scene, target); | ||
}; | ||
BABYLON.inputFilter.prototype = Object.create(BABYLON.InputController.prototype); | ||
BABYLON.inputFilter.prototype.update = function () { | ||
if (this.controllers) { | ||
for (var i = 0; i < this.controllers.length; ++i) { | ||
this.controllers[i].update(); | ||
} | ||
} | ||
}; | ||
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BABYLON.inputFilter.prototype.getPosition = function () { | ||
return this.target.getPosition(); | ||
}; | ||
BABYLON.inputFilter.prototype.getOrientation = function () { | ||
return this.target.getOrientation(); | ||
}; | ||
BABYLON.inputFilter.prototype.getOrientationMatrix = function () { return this.target.getOrientationMatrix(); }; | ||
BABYLON.inputFilter.prototype.getInvertOrientationMatrix = function () { return this.target.getInvertOrientationMatrix(); }; | ||
BABYLON.inputFilter.prototype.moveRelative = function (movementVector) { | ||
this.target.moveRelative(movementVector); | ||
}; | ||
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BABYLON.inputFilter.prototype.rotateRelative = function (relativeOrientation) { | ||
this.target.rotateRelative(relativeOrientation); | ||
}; | ||
})(); |
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Babylon/Cameras/Controllers/babylon.keyboardMoveController.js
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"use strict"; | ||
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var BABYLON = BABYLON || {}; | ||
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(function () { | ||
BABYLON.KeyboardMoveController = function (scene, target) { | ||
BABYLON.InputController.call(this, scene, target); | ||
this._keys = []; | ||
this.keysUp = [38]; | ||
this.keysDown = [40]; | ||
this.keysLeft = [37]; | ||
this.keysRight = [39]; | ||
this._currentSpeed = new BABYLON.Vector3(0, 0, 0); | ||
this._lastFrameSpeed = new BABYLON.Vector3(0, 0, 0); | ||
this._currentAcceleration = new BABYLON.Vector3(0, 0, 0); | ||
this._tempSpeed = new BABYLON.Vector3(0, 0, 0); | ||
this._tempSpeed2 = new BABYLON.Vector3(0, 0, 0); | ||
this.maxAbsoluteSpeed = 2; // 2 meters per second | ||
this.maxAbsoluteAcceleration = 5; // 2 meters per second² | ||
this._targetSpeed = new BABYLON.Vector3(0, 0, 0); | ||
}; | ||
BABYLON.KeyboardMoveController.prototype = Object.create(BABYLON.InputController.prototype); | ||
BABYLON.KeyboardMoveController.prototype.attachToCanvas = function (canvas) { | ||
var that = this; | ||
this._canvas = canvas; | ||
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this._onKeyDown = function (evt) { | ||
if (that.keysUp.indexOf(evt.keyCode) !== -1 || | ||
that.keysDown.indexOf(evt.keyCode) !== -1 || | ||
that.keysLeft.indexOf(evt.keyCode) !== -1 || | ||
that.keysRight.indexOf(evt.keyCode) !== -1) { | ||
var index = that._keys.indexOf(evt.keyCode); | ||
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if (index === -1) { | ||
that._keys.push(evt.keyCode); | ||
} | ||
} | ||
}; | ||
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this._onKeyUp = function (evt) { | ||
if (that.keysUp.indexOf(evt.keyCode) !== -1 || | ||
that.keysDown.indexOf(evt.keyCode) !== -1 || | ||
that.keysLeft.indexOf(evt.keyCode) !== -1 || | ||
that.keysRight.indexOf(evt.keyCode) !== -1) { | ||
var index = that._keys.indexOf(evt.keyCode); | ||
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if (index >= 0) { | ||
that._keys.splice(index, 1); | ||
} | ||
} | ||
}; | ||
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this._onLostFocus = function () { | ||
that._keys = []; | ||
}; | ||
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window.addEventListener("keydown", this._onKeyDown, false); | ||
window.addEventListener("keyup", this._onKeyUp, false); | ||
window.addEventListener("blur", this._onLostFocus, false); | ||
}; | ||
BABYLON.KeyboardMoveController.prototype.detachFromCanvas = function (canvas) { | ||
window.removeEventListener("keydown", this._onKeyDown, false); | ||
window.removeEventListener("keyup", this._onKeyUp, false); | ||
window.removeEventListener("blur", this._onLostFocus, false); | ||
}; | ||
BABYLON.KeyboardMoveController.prototype.updateCurrentSpeed = function () { | ||
this._lastFrameSpeed.x = this._currentSpeed.x; | ||
this._lastFrameSpeed.y = this._currentSpeed.y; | ||
this._lastFrameSpeed.z = this._currentSpeed.z; | ||
if (this._currentSpeed.equals(this._targetSpeed)) { | ||
this._currentAcceleration.x = 0; | ||
this._currentAcceleration.y = 0; | ||
this._currentAcceleration.z = 0; | ||
return; | ||
} | ||
var dt = BABYLON.Tools.GetDeltaTime()/1000.0; | ||
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var dv = this._tempSpeed; | ||
this._targetSpeed.subtractToRef(this._lastFrameSpeed, dv); | ||
var absoluteAccToTarget = dv.length() / dt; | ||
if (absoluteAccToTarget < this.maxAbsoluteAcceleration) { | ||
this._currentSpeed.x = this._targetSpeed.x; | ||
this._currentSpeed.y = this._targetSpeed.y; | ||
this._currentSpeed.z = this._targetSpeed.z; | ||
dv.normalize(); | ||
dv.scaleToRef(absoluteAccToTarget, this._currentAcceleration); | ||
} else { | ||
dv.normalize(); | ||
dv.scaleToRef(this.maxAbsoluteAcceleration, this._currentAcceleration); | ||
dv.scaleInPlace(this.maxAbsoluteAcceleration * dt); | ||
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this._currentSpeed.addInPlace(dv); | ||
} | ||
}; | ||
BABYLON.KeyboardMoveController.prototype.update = function () { | ||
this._targetSpeed.x = 0; | ||
this._targetSpeed.y = 0; | ||
this._targetSpeed.z = 0; | ||
// update target speed from input | ||
for (var index = 0; index < this._keys.length; index++) { | ||
var keyCode = this._keys[index]; | ||
if (this.keysLeft.indexOf(keyCode) !== -1) { | ||
this._targetSpeed.x -= 1; | ||
} else if (this.keysUp.indexOf(keyCode) !== -1) { | ||
this._targetSpeed.z += 1; | ||
} else if (this.keysRight.indexOf(keyCode) !== -1) { | ||
this._targetSpeed.x += 1; | ||
} else if (this.keysDown.indexOf(keyCode) !== -1) { | ||
this._targetSpeed.z -= 1; | ||
} | ||
} | ||
if (this._targetSpeed.x != 0 || this._targetSpeed.z != 0) { | ||
this._targetSpeed.normalize(); | ||
this._targetSpeed.scaleInPlace(this.maxAbsoluteSpeed); | ||
} | ||
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this.updateCurrentSpeed(); | ||
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if (this._lastFrameSpeed.x == 0 && this._lastFrameSpeed.z == 0 && this._currentAcceleration.x == 0 && this._currentAcceleration.z == 0) { | ||
return; | ||
} | ||
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// dv = (dt * v0) + 1/2 * dt² * a | ||
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var dt = BABYLON.Tools.GetDeltaTime() / 1000.0; | ||
this._lastFrameSpeed.scaleToRef(dt, this._tempSpeed); | ||
this._currentAcceleration.scaleToRef(dt * dt * 0.5, this._tempSpeed2); | ||
this._tempSpeed.addInPlace(this._tempSpeed2); | ||
if (this._tempSpeed.x != 0 || this._tempSpeed.z != 0) { | ||
this.target.moveRelative(this._tempSpeed); | ||
} | ||
}; | ||
})(); |
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