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There is an issue with the trianglePredicate function. Currently, the function only accepts points as arguments, but in the case of a model with a custom vertex shader or with masked polygons, it is not possible to filter triangles based on their indexes or vertex parameters.
Workaround: redefine _intersectTriangles so mesh indices are passed into trianglePredicate.
There is an issue with the trianglePredicate function. Currently, the function only accepts points as arguments, but in the case of a model with a custom vertex shader or with masked polygons, it is not possible to filter triangles based on their indexes or vertex parameters.
Workaround: redefine _intersectTriangles so mesh indices are passed into trianglePredicate.
Discussion
Thank you for your consideration and I hope to see this feature implemented in future releases.
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