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The text was updated successfully, but these errors were encountered:
I'm playing with webgl2 native now, wow so much code to write to do simple things)
Can you help me understand how uniform buffers will benifit babylon?
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It will allow to update shader uniforms with less webGL calls. Like instead of 10 calls to uniform1v you can do it with one.
When dealing with complex shaders like the one use by StandardMaterial or PBRMaterial the gain could be substantial
I'm on it 👍 Can you assign this to me ?
I can only affect it to core members. But no worry I leave it to you :)
deltakosh
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The text was updated successfully, but these errors were encountered: