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Highlight Layer is breaking webxr #8720

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CodingBitsDev opened this issue Aug 11, 2020 · 5 comments
Closed

Highlight Layer is breaking webxr #8720

CodingBitsDev opened this issue Aug 11, 2020 · 5 comments
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@CodingBitsDev
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CodingBitsDev commented Aug 11, 2020

Repro

  • Bug repro on playground:
  • Expected result: When opening XR the model should be rendered just like outside of xr
  • Current result: Only the highlight layer is visible

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Smartphone (please complete the following information):

  • Device: Oculus Quest
  • Browser: Oculus Browser
  • Version: 11.0.0.1.20.2325867404
@deltakosh
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Did you chat on the forum first before posting as mentioned in the template?

@Popov72
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Popov72 commented Aug 11, 2020

Yes he did, @RaananW asked him to create the issue.

https://forum.babylonjs.com/t/highlight-layer-is-breaking-webxr/13279

@deltakosh
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Ok it would have been perfect to follow the template then :)

@RaananW
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RaananW commented Aug 11, 2020

I can reproduce this, it seems like when in XR (not emulated) the highlight layer is the only thing rendered.

@thomlucc thomlucc added the bug label Aug 11, 2020
@RaananW RaananW added the in progress Someone is currently working on this issue label Aug 18, 2020
@RaananW RaananW removed the in progress Someone is currently working on this issue label Aug 18, 2020
@RaananW
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RaananW commented Aug 18, 2020

The issue was that stencil was set to false per default on the xr context. a new PR will take the value from the engine instead of setting defaults

@RaananW RaananW closed this as completed Aug 18, 2020
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