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SSR: Make the jitter centered #13848

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merged 1 commit into from May 11, 2023
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Expand Up @@ -192,7 +192,7 @@ void main()
vec3 jitt = vec3(0.);
#else
float roughness = 1.0 - reflectivity.a;
vec3 jitt = mix(vec3(0.0), hash(csPosition), roughness) * roughnessFactor; // jittering of the reflection direction to simulate roughness
vec3 jitt = mix(vec3(0.0), hash(csPosition) - vec3(0.5), roughness) * roughnessFactor; // jittering of the reflection direction to simulate roughness
#endif

vec2 uv2 = vUV * texSize;
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