Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix typo computeBonesUsingShaders default value #13965

Merged
merged 3 commits into from
Jun 15, 2023

Conversation

noname0310
Copy link
Contributor

the default value of AbstractMesh.computeBonesUsingShaders is true

https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/Meshes/abstractMesh.ts#L96

@bjsplat
Copy link
Collaborator

bjsplat commented Jun 15, 2023

Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

@bjsplat
Copy link
Collaborator

bjsplat commented Jun 15, 2023

@sebavan sebavan enabled auto-merge June 15, 2023 15:27
@sebavan sebavan disabled auto-merge June 15, 2023 17:32
@sebavan sebavan merged commit 768989a into BabylonJS:master Jun 15, 2023
8 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants