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Gizmo+inspector world/local coordinates switch #14001
Gizmo+inspector world/local coordinates switch #14001
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/14001/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/14001/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/14001/merge#BCU1XR#0 |
@CedricGuillemet, can it be two icons based on which mode you are in? For example: |
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only a couple nits
Other icons (translate, picking,..) have a color intensity variation only. so icon must be same for world/local and coming from fontawesome. |
Color variation isn't the most accessible option and having color be more than just active/inactive and cover state of the tool is more difficult to internalize so the tooltip will need to do the heavy lifting here. We have been talking about a whole inspector UI redesign so we may need to make due with a fontawesome solution for now and tag a modal for the redesign. |
related to #13939
Add the ability to change coordinate system world/local for gizmos.
Also add that switch to the inspector
@PatrickRyanMS Let me know if you have a more suitable icon that this one: