-
Notifications
You must be signed in to change notification settings - Fork 3.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improve perf of noise texture gen in lens and ssao #14300
Conversation
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
THANKS A TON !!! :-)
Aside of core -> core -> ../../../ a bit all over it looks all good.
packages/dev/core/src/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.ts
Outdated
Show resolved
Hide resolved
packages/dev/core/src/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.ts
Outdated
Show resolved
Hide resolved
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/14300/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/14300/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/14300/merge#BCU1XR#0 |
Use raw texture with a buffer of pixels instead of dynamic texture to render one pixel at a time using canvas.