Fix scaling problems in sixDofDragBehavior #14669
Merged
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Related forum issue: https://forum.babylonjs.com/t/unselected-meshes-move-alongside-the-selected-mesh/46627/11?u=carolhmj
The resetting/setting of the parent in
_sceneRenderObserver
seems to be causing some instability in the scale decomposition for nodes with parents and certain rotation/scales, so instead of doing this process (which is also more costly in performance terms), the idea is to do all the operations in the node's local space.