Thin instances: Change default value for the staticBuffer parameter #14679
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See https://forum.babylonjs.com/t/mesh-with-thin-instance-slower-than-with-full-vertices/46756/7
When
staticBuffer = false
, Angle (in DirectX mode only - OpenGL is fine) can rearrange the buffers under the hood and completely break performance...So, even if it's a breaking change, it's probably best to have it
true
by default...