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Tags system #170

Merged
merged 2 commits into from Apr 7, 2014
Merged

Tags system #170

merged 2 commits into from Apr 7, 2014

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gwenael-hagenmuller
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Tags can be added to ANY javascript object (not necessarily reserved to BabylonJS) by calling BABYLON.Tags.AddTagsTo.
BABYLON.Tags.MatchesQuery can be used to check if a javascript object matches a "boolean" query:
var myObject = {};
BABYLON.Tags.AddTagsTo(myObject, "tag1 tag2");
BABYLON.Tags.MatchesQuery(myObject, "tag1"); // => true
BABYLON.Tags.MatchesQuery(myObject, "tag2"); // => true
BABYLON.Tags.MatchesQuery(myObject, "tag3"); // => false
BABYLON.Tags.MatchesQuery(myObject, "!tag3"); // => false
BABYLON.Tags.MatchesQuery(myObject, "tag3 || tag1"); // => true
BABYLON.Tags.MatchesQuery(myObject, "tag1 && tag2"); // => true
BABYLON.Tags.MatchesQuery(myObject, "tag1 && !tag2"); // => false
BABYLON.Tags.MatchesQuery(myObject, "(tag1 && !tag2) || !tag3"); // => true

BABYLON.Tags.MatchesQuery(myObject, ""); // => true since it has at least one tag

var myObject2 = {};

BABYLON.Tags.MatchesQuery(myObject2, ""); // => false since it has no tag

BABYLON.Tags.MatchesQuery(myObject, undefined); // => true
BABYLON.Tags.MatchesQuery(myObject2, undefined); // => true

BABYLON.Tags.MatchesQuery doesn't use eval which is prohibited in win8

BABYLON.Scene.prototype.getMeshesByTags uses this system. This is an example of how to use the system. Of course, we could add BABYLON.Scene.prototype.getLightsByTags, BABYLON.Scene.prototype.getCamerasByTags...

This system uses AndOrNotEvaluator

TODO: import/export of tags from/to .babylon files (for meshes, lights...)

Tags can be added to ANY javascript object (not necessarily reserved to BabylonJS) by calling BABYLON.Tags.AddTagsTo.
BABYLON.Tags.MatchesQuery can be used to check if a javascript object matches a "boolean" query:
   var myObject = {};
   BABYLON.Tags.AddTagsTo(myObject, "tag1 tag2");
   BABYLON.Tags.MatchesQuery(myObject, "tag1"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag2"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag3"); // => false
   BABYLON.Tags.MatchesQuery(myObject, "!tag3"); // => false
   BABYLON.Tags.MatchesQuery(myObject, "tag3 || tag1"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag1 && tag2"); // => true
   BABYLON.Tags.MatchesQuery(myObject, "tag1 && !tag2"); // => false
   BABYLON.Tags.MatchesQuery(myObject, "(tag1 && !tag2) || !tag3"); // => true

   BABYLON.Tags.MatchesQuery(myObject, ""); // => true since it has at least one tag

   var myObject2 = {};

   BABYLON.Tags.MatchesQuery(myObject2, ""); // => false since it has no tag

   BABYLON.Tags.MatchesQuery(myObject, undefined); // => true
   BABYLON.Tags.MatchesQuery(myObject2, undefined); // => true

BABYLON.Tags.MatchesQuery doesn't use eval which is prohibited in win8

BABYLON.Scene.prototype.getMeshesByTags uses this system

This system uses AndOrNotEvaluator
@Wingnutt
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Wingnutt commented Apr 3, 2014

Interesting! Nice work, gwenael. You da man!

deltakosh added a commit that referenced this pull request Apr 7, 2014
@deltakosh deltakosh merged commit ab894c3 into BabylonJS:master Apr 7, 2014
@deltakosh
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Just create the page, I'll add the link to the home

@gwenael-hagenmuller
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3 participants