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5.53.0

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@bjsplat bjsplat released this 30 Mar 07:26
· 3462 commits to master since this release

Changes:

  • #13683: Fix stopAllAnimatables stop loop order.
  • #13686: Allow FilesInput to append to scene (instead of creating a new one)
  • #13685: Clear internal instance containers in Mesh when disposed
  • #13684: Scene optimizer: Don't merge meshes without positions
  • #13682: Fix GUI Editor not saving Control observables
  • #13681: Material plugins: Add support for uniform array
  • #13679: Frustum: Add IsPointInFrustum helper
  • #13680: [Bugfix] Respect options.powerPreference without doNotHandleContextLost flag
  • #13677: glTF exporter: Fix export with instances
  • #13676: Transmission helper: Fix opaque meshes being rendered two times
See More
  • #13669: Fix word wrap ellipsis algorithm.
  • #13650: Engine: Modified isPointerLock to update when called instead of during pointerlockchange event
  • #13673: PickingInfo getTextureCoordinates: Allow to choose the uv set
  • #13670: Playground: Make more PGs work after download
  • #13672: Physics Iteration 12
  • #13668: [XR] Display teleport ray in red color when intersecting with pickBlockerMeshes
  • #12280: WebXR: Display teleport ray in red color when intersecting with pickBlockerMeshes
  • #13661: WebDeviceInputSystem: Add pointerId to WheelEvents when dispatching to InputManager
  • #13667: Add the TextWrapping.WordWrapEllipsis option to the TextBlock inspector
  • #13666: Use Matrix.IdentityReadonly instead of Matrix.Identity() for a couple of GUI math operations
  • #13665: Playground: Fix engine displayed when using ?webgpu
  • #13660: Playground: Fix engine displayed when using ?webgpu
  • #13662: fix filtering texture output setup
  • #13664: Inspector: Fix crash when changing edges color

This list of changes was auto generated.