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6.5.1

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@bjsplat bjsplat released this 30 May 23:16
· 3022 commits to master since this release

Changes:

  • #13919: [Physics] Fix type checking for mesh parameter in aggregate
  • #13921: Fix #13907
  • #13907: Check why # character is rendered incorrectly with TextBuilder
  • #13918: Havok Physics Plugin: Fix applied impulse in Collision Event
  • #13917: SSR: add the useFresnel property to generate more physically accurate results
  • #13913: Physics fix getEventMask
  • #13915: Inspector fix parenting
  • #13912: Shader processor optimization
  • #13911: Bone look controller: Add useAbsoluteValueForYaw property
  • #13910: Fix sound distance not respecting Scene audioListenerProvider when set
See More
  • #13908: WebGPU: Support the flat qualifier on varyings
  • #1: Object has no method 'createSphere'
  • #13906: Effect layer: Intensity also affects emissive color
  • #13905: Pre-pass renderer: Fix bloom and depth renderer
  • #13904: [ACE] Add Backspace key to delete keyframe so it works on Mac
  • #13902: Add earcut entry point
  • #13903: Fix typo in files input class
  • #11785: Yoyo loop mode for animations
  • #13901: Fix #11785
  • #13675: Asset manager needs addAnimationTask to load animation only files
  • #13900: Fix #13675
  • #13536: Add up/down arrow control to NME search results
  • #13899: Fix #13536
  • #13896: Scene: Make sure the layers are ready in scene.isReady
  • #13893: [Inspector] Prevent crashing when a mesh's name is of the wrong type.
  • #13895: MultiRenderTarget: Fix texture size calculation
  • #13894: Add GLTF Anisotropy extension.

This list of changes was auto generated.