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# | ||
# Current Ver: $Revision$ | ||
# Last Editor: $Author$ | ||
# Last Edited: $Date$ | ||
# | ||
# Lists the DEFAULT number of slots for each type | ||
# | ||
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 | ||
# | ||
# Name of Slot Type of items can contain Where to get # from | ||
# and number in each slot | ||
# | ||
EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD | ||
EQSLOT:Eyes CONTAINS:Facewear,Eyegear=1 NUMBER:HEAD | ||
EQSLOT:Neck CONTAINS:Neckwear,Amulet=1 NUMBER:HEAD | ||
EQSLOT:Torso CONTAINS:Shirt=1 NUMBER:TORSO | ||
EQSLOT:Body CONTAINS:Bodywear,Armor,Robe=1 NUMBER:TORSO | ||
EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO | ||
EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO | ||
EQSLOT:Arms CONTAINS:Armwear,Bracer=1 NUMBER:HANDS | ||
EQSLOT:Hands CONTAINS:Handwear,Glove=1 NUMBER:HANDS | ||
EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO | ||
EQSLOT:Foot CONTAINS:Footwear,Boot=1 NUMBER:LEGS | ||
# Extras | ||
EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS | ||
EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD | ||
EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS | ||
EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO | ||
EQSLOT:Clothing CONTAINS:Clothing=1 NUMBER:TORSO | ||
# Clothing is separated to allow one to wear an outfit. Not part of the scheme for Magic Items. | ||
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# One headband, hat, helmet, or phylactery on the head | ||
# One pair of eye lenses or goggles on or over the eyes | ||
# One amulet, brooch, medallion, necklace, periapt, or scarab around the neck | ||
# One vest, vestment, or shirt on the torso | ||
# One robe or suit of armor on the body (over a vest, vestment, or shirt) | ||
# One belt around the waist (over a robe or suit of armor) | ||
# One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) | ||
# One pair of bracers or bracelets on the arms or wrists | ||
# One glove, pair of gloves, or pair of gauntlets on the hands | ||
# One ring on each hand (or two rings on one hand) | ||
# One pair of boots or shoes on the feet | ||
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#EQSLOT:Face CONTAINS:Facewear=1 NUMBER:HEAD | ||
#EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD | ||
#EQSLOT:Neck CONTAINS:Neckwear=1 NUMBER:HEAD | ||
#EQSLOT:Body CONTAINS:Bodywear=1 NUMBER:TORSO | ||
#EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO | ||
#EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO | ||
#EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO | ||
#EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO | ||
#EQSLOT:Arms CONTAINS:Armwear=1 NUMBER:HANDS | ||
#EQSLOT:Hands CONTAINS:Handwear=1 NUMBER:HANDS | ||
#EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS | ||
#EQSLOT:Feet CONTAINS:Footwear=1 NUMBER:LEGS | ||
#EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:RINGS | ||
#EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD | ||
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# | ||
# If you wanted to increase the number of RINGs a set of Fingers could hold | ||
# You'd change the EQSLOT:Fingers to CONTAINS:RING=2 | ||
# | ||
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# This file determines level based benefits. | ||
# | ||
# Complies with standard RPG progression | ||
# | ||
# Equation used to calculate XP: | ||
# xp = 500 * level * (level - 1) | ||
# | ||
# $Id$ | ||
# | ||
LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL+ClassSkillMax+3 CCSKILLMAX:(LEVEL+CrossClassSkillMax+3)/2 | ||
# | ||
# end | ||
# |
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SIZEMULT:F|0.125 | ||
SIZEMULT:D|0.25 | ||
SIZEMULT:T|0.5 | ||
SIZEMULT:S|0.75 | ||
SIZEMULT:L|2 | ||
SIZEMULT:H|4 | ||
SIZEMULT:G|8 | ||
SIZEMULT:C|16 | ||
LOAD:0|0 | ||
LOAD:1|10 | ||
LOAD:2|20 | ||
LOAD:3|30 | ||
LOAD:4|40 | ||
LOAD:5|50 | ||
LOAD:6|60 | ||
LOAD:7|70 | ||
LOAD:8|80 | ||
LOAD:9|90 | ||
LOAD:10|100 | ||
LOAD:11|115 | ||
LOAD:12|130 | ||
LOAD:13|150 | ||
LOAD:14|175 | ||
LOAD:15|200 | ||
LOAD:16|230 | ||
LOAD:17|260 | ||
LOAD:18|300 | ||
LOAD:19|350 | ||
LOAD:20|400 | ||
LOAD:21|460 | ||
LOAD:22|520 | ||
LOAD:23|600 | ||
LOAD:24|700 | ||
LOAD:25|800 | ||
LOAD:26|920 | ||
LOAD:27|1040 | ||
LOAD:28|1200 | ||
LOAD:29|1400 | ||
LOADMULT:4 | ||
ENCUMBRANCE:Light|1/3||0 | ||
ENCUMBRANCE:Medium|2/3||-3 | ||
ENCUMBRANCE:Heavy|1||-6 | ||
ENCUMBRANCE:OverHead|1||-6 | ||
ENCUMBRANCE:OffGround|2||-6 | ||
ENCUMBRANCE:PushDrag|5||-6 |
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