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Add Talislanta Gamemode
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BahamutDragon committed Sep 18, 2016
1 parent 8269e59 commit c83859c
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65 changes: 65 additions & 0 deletions system/gameModes/Tal/equipmentslots.lst
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#
# Current Ver: $Revision$
# Last Editor: $Author$
# Last Edited: $Date$
#
# Lists the DEFAULT number of slots for each type
#
NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1
#
# Name of Slot Type of items can contain Where to get # from
# and number in each slot
#
EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD
EQSLOT:Eyes CONTAINS:Facewear,Eyegear=1 NUMBER:HEAD
EQSLOT:Neck CONTAINS:Neckwear,Amulet=1 NUMBER:HEAD
EQSLOT:Torso CONTAINS:Shirt=1 NUMBER:TORSO
EQSLOT:Body CONTAINS:Bodywear,Armor,Robe=1 NUMBER:TORSO
EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO
EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO
EQSLOT:Arms CONTAINS:Armwear,Bracer=1 NUMBER:HANDS
EQSLOT:Hands CONTAINS:Handwear,Glove=1 NUMBER:HANDS
EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO
EQSLOT:Foot CONTAINS:Footwear,Boot=1 NUMBER:LEGS
# Extras
EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS
EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD
EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS
EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO
EQSLOT:Clothing CONTAINS:Clothing=1 NUMBER:TORSO
# Clothing is separated to allow one to wear an outfit. Not part of the scheme for Magic Items.

# One headband, hat, helmet, or phylactery on the head
# One pair of eye lenses or goggles on or over the eyes
# One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
# One vest, vestment, or shirt on the torso
# One robe or suit of armor on the body (over a vest, vestment, or shirt)
# One belt around the waist (over a robe or suit of armor)
# One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
# One pair of bracers or bracelets on the arms or wrists
# One glove, pair of gloves, or pair of gauntlets on the hands
# One ring on each hand (or two rings on one hand)
# One pair of boots or shoes on the feet



#EQSLOT:Face CONTAINS:Facewear=1 NUMBER:HEAD
#EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD
#EQSLOT:Neck CONTAINS:Neckwear=1 NUMBER:HEAD
#EQSLOT:Body CONTAINS:Bodywear=1 NUMBER:TORSO
#EQSLOT:Shoulders CONTAINS:Cape=1 NUMBER:TORSO
#EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO
#EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO
#EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO
#EQSLOT:Arms CONTAINS:Armwear=1 NUMBER:HANDS
#EQSLOT:Hands CONTAINS:Handwear=1 NUMBER:HANDS
#EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS
#EQSLOT:Feet CONTAINS:Footwear=1 NUMBER:LEGS
#EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:RINGS
#EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD

#
# If you wanted to increase the number of RINGs a set of Fingers could hold
# You'd change the EQSLOT:Fingers to CONTAINS:RING=2
#

13 changes: 13 additions & 0 deletions system/gameModes/Tal/level.lst
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# This file determines level based benefits.
#
# Complies with standard RPG progression
#
# Equation used to calculate XP:
# xp = 500 * level * (level - 1)
#
# $Id$
#
LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL+ClassSkillMax+3 CCSKILLMAX:(LEVEL+CrossClassSkillMax+3)/2
#
# end
#
45 changes: 45 additions & 0 deletions system/gameModes/Tal/load.lst
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SIZEMULT:F|0.125
SIZEMULT:D|0.25
SIZEMULT:T|0.5
SIZEMULT:S|0.75
SIZEMULT:L|2
SIZEMULT:H|4
SIZEMULT:G|8
SIZEMULT:C|16
LOAD:0|0
LOAD:1|10
LOAD:2|20
LOAD:3|30
LOAD:4|40
LOAD:5|50
LOAD:6|60
LOAD:7|70
LOAD:8|80
LOAD:9|90
LOAD:10|100
LOAD:11|115
LOAD:12|130
LOAD:13|150
LOAD:14|175
LOAD:15|200
LOAD:16|230
LOAD:17|260
LOAD:18|300
LOAD:19|350
LOAD:20|400
LOAD:21|460
LOAD:22|520
LOAD:23|600
LOAD:24|700
LOAD:25|800
LOAD:26|920
LOAD:27|1040
LOAD:28|1200
LOAD:29|1400
LOADMULT:4
ENCUMBRANCE:Light|1/3||0
ENCUMBRANCE:Medium|2/3||-3
ENCUMBRANCE:Heavy|1||-6
ENCUMBRANCE:OverHead|1||-6
ENCUMBRANCE:OffGround|2||-6
ENCUMBRANCE:PushDrag|5||-6
1,594 changes: 1,594 additions & 0 deletions system/gameModes/Tal/migration.lst

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