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Solution: Make GetBestMove() in KaroComputerManager run in a seperate thread.
The text was updated successfully, but these errors were encountered:
Also, make it run in the ComputerState class for better seperation of responsibility and easier checking for what state the game is in.
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Solution: Make GetBestMove() in KaroComputerManager run in a seperate thread.
The text was updated successfully, but these errors were encountered: