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Player vs computer blocks the UI #41

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jkemperman opened this issue May 22, 2014 · 1 comment
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Player vs computer blocks the UI #41

jkemperman opened this issue May 22, 2014 · 1 comment
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@jkemperman
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Solution: Make GetBestMove() in KaroComputerManager run in a seperate thread.

@jkemperman jkemperman added the bug label May 22, 2014
@jkemperman
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Also, make it run in the ComputerState class for better seperation of responsibility and easier checking for what state the game is in.

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