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README

DOWNLOAD AT YOUR OWN RISK.  This repo is being used as a backup for
a work in progress.

The included test project requires Cinder-MeshHelper:
https://github.com/BanTheRewind/Cinder-MeshHelper

This block wraps the Bullet 3D physics engine for Cinder. 
It has a lot of features but there is a lot to go. The goal 
of this block is to provide an interface to Bullet without 
overly wrapping it.  The heavy lifting, such as world 
initialization, creating and managing VBOs to represent bodies, 
memory management, and interaction is done for you. From there, 
you just use Bullet directly.

TO DO LIST

- Constraints

- Sample ideas
  - Trampoline magnet
  - Rigid primitive
  - Rigid mesh
  - Dynamic rigid mesh (camera terrain: how to extend an existing body)
  - Capsule (how to implement Bullet shapes not supported by the block)
  - Soft body (interacts with rigid)
  - Soft body mesh from OBJ
  - Interaction / apply force
  - Ragdoll (springs, collision callback)
  - Vehicle
  - Bullets
  - Voronoi fracture

More about Bullet here:
http://bulletphysics.org/wordpress/

https://code.google.com/p/bullet/downloads/list

-----------------------------------------

http://www.bantherewind.com
http://www.libcinder.org

bantherewind@gmail.com

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Wraps the Bullet 3D physics engine for Cinder

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