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automatically_move_on_to_the_next_turn does not return TurnityManager #4

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ScribeAmanuesis opened this issue Feb 28, 2024 · 0 comments

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@ScribeAmanuesis
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Describe the bug
When starting the TurnityManager, the process fails

To Reproduce
TurnityManager.set_serial_mode()
.set_turn_duration(30)
.automatically_move_on_to_the_next_turn(true)
.start(self)

Expected behavior
TurnityManager should start up

Desktop (please complete the following information):

  • OS: Linux Mint
  • Version: Godot 4.2.1

Additional context
automatically_move_on_to_the_next_turn does not return TurnityManager so the chaining fails

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