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Describe the bug
When enabling automatic turn duration and adding sockets to a node that is not a direct child of the TurnityManager, the error "Cannot call method 'is_inside_tree' on a null value" occurs
To Reproduce
Steps to reproduce the behavior:
Create a scene with two nodes: one that will be the TurnityManager and an other_node
Create a Turnity Manager with the below code:
TurnityManager.set_serial_mode()
.set_turn_duration(30)
.automatically_move_on_to_the_next_turn(true)
.start(other_node)
Add turnity sockets a child of the other_node without altering the settings
Expected behavior
Each node will be given the turn duration set by the Turnity Manager
Desktop (please complete the following information):
OS: Linux Mint
Version Godot 4.2.1
Additional context
This seems to be related to the timers on the TurnitySockets not being created
The text was updated successfully, but these errors were encountered:
Describe the bug
When enabling automatic turn duration and adding sockets to a node that is not a direct child of the TurnityManager, the error "Cannot call method 'is_inside_tree' on a null value" occurs
To Reproduce
Steps to reproduce the behavior:
TurnityManager.set_serial_mode()
.set_turn_duration(30)
.automatically_move_on_to_the_next_turn(true)
.start(other_node)
Expected behavior
Each node will be given the turn duration set by the Turnity Manager
Desktop (please complete the following information):
Additional context
This seems to be related to the timers on the TurnitySockets not being created
The text was updated successfully, but these errors were encountered: