- Game engine: Unity
- Contribution: Louis BANDELIER
A collaboration with Cod.Act for their UPERQT project featuring a duel between two real robots.
The goal was to develop an artificial intelligence to handle the robots' behaviors.
In the end, a reinforcement learning approach gave them both precise and organic movements and allowed them to constantly adapt to each others.
Keywords: Articulated Robot, Machine learning, Reinforcment Learning, ML-Agents, Unity.
- Demonstration: https://youtu.be/GXFP9obxsug
- Project poster (FR)
- Game engine: Unity
- Contribution (Game Logic, Render Pipeline, Particle Effects, Lighting, Animation, Season Transition Effect):
- Louis BANDELIER, Massimo DE SANTIS, Dimitri KOHLER, Julien DOS SANTOS FERREIRA
Demonstration: https://youtu.be/zzIR6NazFuk
- Game engine: libGDX
- Contribution: Louis BANDELIER, Massimo DE SANTIS, Dimitri KOHLER
A strategy game based on the human immune system. 2D Game developped in Java with Eclipse and LibGDX.
- Game engine: Unity
- Contribution: Louis BANDELIER
Demonstration: https://youtu.be/wWhQ7abRNOc