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Uperqt - BA thesis

  • Game engine: Unity
  • Contribution: Louis BANDELIER

A collaboration with Cod.Act for their UPERQT project featuring a duel between two real robots. The goal was to develop an artificial intelligence to handle the robots' behaviors. In the end, a reinforcement learning approach gave them both precise and organic movements and allowed them to constantly adapt to each others.
Keywords: Articulated Robot, Machine learning, Reinforcment Learning, ML-Agents, Unity.

Valdi & the 4 Seasons

  • Game engine: Unity
  • Contribution (Game Logic, Render Pipeline, Particle Effects, Lighting, Animation, Season Transition Effect):
    • Louis BANDELIER, Massimo DE SANTIS, Dimitri KOHLER, Julien DOS SANTOS FERREIRA

Demonstration: https://youtu.be/zzIR6NazFuk

Valdi & the 4 Seasons in-game screenshot

Surviral

  • Game engine: libGDX
  • Contribution: Louis BANDELIER, Massimo DE SANTIS, Dimitri KOHLER

A strategy game based on the human immune system. 2D Game developped in Java with Eclipse and LibGDX.

Surviral in-game screenshot

360° HE-Arc

  • Game engine: Unity
  • Contribution: Louis BANDELIER

Demonstration: https://youtu.be/wWhQ7abRNOc

360° HE-Arc screenshot

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Description and illustrations of some of my university projects

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