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ttt_missiles.sp
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ttt_missiles.sp
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#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_AUTHOR "good_live"
#define PLUGIN_NAME TTT_PLUGIN_NAME ... " - Items: Missiles"
#define SHORT_NAME_T "missile_t"
#define SHORT_NAME_D "missile_d"
#define SHORT_NAME_I "missile_i"
#define SHORT_NAMEF_T "missile_f_t"
#define SHORT_NAMEF_D "missile_f_d"
#define SHORT_NAMEF_I "missile_f_i"
#define SHORT_NAMEC_T "missile_c_t"
#define SHORT_NAMEC_D "missile_c_d"
#define SHORT_NAMEC_I "missile_c_i"
#define FSOLID_NOT_SOLID 0x0004
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <ttt>
#include <ttt_shop>
#pragma newdecls required
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = TTT_PLUGIN_AUTHOR,
description = TTT_PLUGIN_DESCRIPTION,
version = PLUGIN_AUTHOR,
url = TTT_PLUGIN_URL
};
ConVar g_cDamage = null;
ConVar g_cRadius = null;
ConVar g_cSpeed = null;
ConVar g_cArc = null;
ConVar g_cPriceT_F = null;
ConVar g_cPriceD_F = null;
ConVar g_cPriceI_F = null;
ConVar g_cPriorityT_F = null;
ConVar g_cPriorityD_F = null;
ConVar g_cPriorityI_F = null;
ConVar g_cAmountT_F = null;
ConVar g_cAmountD_F = null;
ConVar g_cAmountI_F = null;
ConVar g_cName_F = null;
int g_iPAmount_F[MAXPLAYERS + 1] = { 0, ... };
int g_iMissile_F[MAXPLAYERS + 1] = { 0, ... };
ConVar g_cPriceT_C = null;
ConVar g_cPriceD_C = null;
ConVar g_cPriceI_C = null;
ConVar g_cPriorityT_C = null;
ConVar g_cPriorityD_C = null;
ConVar g_cPriorityI_C = null;
ConVar g_cAmountT_C = null;
ConVar g_cAmountD_C = null;
ConVar g_cAmountI_C = null;
ConVar g_cName_C = null;
int g_iPAmount_C[MAXPLAYERS + 1] = { 0, ... };
int g_iMissile_C[MAXPLAYERS + 1] = { 0, ... };
int g_iMissileEnt[MAXPLAYERS +1] = { -1, ... };
ConVar g_cPriceT = null;
ConVar g_cPriceD = null;
ConVar g_cPriceI = null;
ConVar g_cPriorityT = null;
ConVar g_cPriorityD = null;
ConVar g_cPriorityI = null;
ConVar g_cAmountT = null;
ConVar g_cAmountD = null;
ConVar g_cAmountI = null;
ConVar g_cName = null;
int g_iPAmount[MAXPLAYERS + 1] = { 0, ... };
int g_iMissile[MAXPLAYERS + 1] = { 0, ... };
float g_fMinNadeHull[3] = {-2.5, -2.5, -2.5};
float g_fMaxNadeHull[3] = {2.5, 2.5, 2.5};
float g_fMaxWorldLength = 0.0;
float g_fSpinVel[3] = {0.0, 0.0, 200.0};
float g_fSmokeOrigin[3] = {-30.0,0.0,0.0};
float g_fSmokeAngle[3] = {0.0,-180.0,0.0};
int g_iType[MAXPLAYERS + 1] = { -1, ... };
public void OnPluginStart()
{
TTT_IsGameCSGO();
LoadTranslations("ttt.phrases");
TTT_StartConfig("missiles");
CreateConVar("ttt2_missiles_version", TTT_PLUGIN_VERSION, TTT_PLUGIN_DESCRIPTION, FCVAR_NOTIFY | FCVAR_DONTRECORD | FCVAR_REPLICATED);
g_cDamage = AutoExecConfig_CreateConVar("missiles_damage", "850", "Sets the maximum amount of damage the missiles can do", _, true, 1.0);
g_cRadius = AutoExecConfig_CreateConVar("missiles_radius", "600", "Sets the explosive radius of the missiles", _, true, 1.0);
g_cSpeed = AutoExecConfig_CreateConVar("missiles_speed", "500.0", "Sets the speed of the missiles", _, true, 300.0 ,true, 3000.0);
g_cArc = AutoExecConfig_CreateConVar("missiles_arc", "1", "1 enables the turning arc of missiles, 0 makes turning instant for missiles", _, true, 0.0, true, 1.0);
g_cPriceT = AutoExecConfig_CreateConVar("missiles_price_t", "7500", "Price for the missile for Traitors", _, true, 0.0);
g_cPriceD = AutoExecConfig_CreateConVar("missiles_price_d", "0", "Price for the missile for Detectives", _, true, 0.0);
g_cPriceI = AutoExecConfig_CreateConVar("missiles_price_i", "0", "Price for the missile for Innos", _, true, 0.0);
g_cPriorityT = AutoExecConfig_CreateConVar("missiles_priority_t", "0", "Priority in shop list for Traitors", _, true, 0.0);
g_cPriorityD = AutoExecConfig_CreateConVar("missiles_priority_d", "0", "Priority in shop list for Detectives", _, true, 0.0);
g_cPriorityI = AutoExecConfig_CreateConVar("missiles_priority_i", "0", "Priority in shop list for Innos", _, true, 0.0);
g_cAmountT = AutoExecConfig_CreateConVar("missiles_amount_t", "2", "How much missiles can a traitor buy?");
g_cAmountD = AutoExecConfig_CreateConVar("missiles_amount_d", "0", "How much missiles can a detective buy?");
g_cAmountI = AutoExecConfig_CreateConVar("missiles_amount_i", "0", "How much missiles can a innocent buy?");
g_cName = AutoExecConfig_CreateConVar("missiles_name", "Missile", "The name of the missile in the shop");
g_cPriceT_F = AutoExecConfig_CreateConVar("missiles_following_price_t", "10000", "Price for the following missile for Traitors", _, true, 0.0);
g_cPriceD_F = AutoExecConfig_CreateConVar("missiles_following_price_d", "0", "Price for the following missile for Detectives", _, true, 0.0);
g_cPriceI_F = AutoExecConfig_CreateConVar("missiles_following_price_i", "0", "Price for the following missile for Innos", _, true, 0.0);
g_cPriorityT_F = AutoExecConfig_CreateConVar("missiles_following_priority_t", "0", "Priority in shop list for Traitors", _, true, 0.0);
g_cPriorityD_F = AutoExecConfig_CreateConVar("missiles_following_priority_d", "0", "Priority in shop list for Detectives", _, true, 0.0);
g_cPriorityI_F = AutoExecConfig_CreateConVar("missiles_following_priority_i", "0", "Priority in shop list for Innos", _, true, 0.0);
g_cAmountT_F = AutoExecConfig_CreateConVar("missiles_following_amount_t", "2", "How much following missiles can a traitor buy?");
g_cAmountD_F = AutoExecConfig_CreateConVar("missiles_following_amount_d", "0", "How much following missiles can a detective buy?");
g_cAmountI_F = AutoExecConfig_CreateConVar("missiles_following_amount_i", "0", "How much following missiles can a innocent buy?");
g_cName_F = AutoExecConfig_CreateConVar("missiles_following_name", "Following Missile", "The name of the following missile in the shop");
g_cPriceT_C = AutoExecConfig_CreateConVar("missiles_control_price_t", "10000", "Price for the control missile for Traitors", _, true, 0.0);
g_cPriceD_C = AutoExecConfig_CreateConVar("missiles_control_price_d", "0", "Price for the control missile for Detectives", _, true, 0.0);
g_cPriceI_C = AutoExecConfig_CreateConVar("missiles_control_price_i", "0", "Price for the control missile for Innos", _, true, 0.0);
g_cPriorityT_C = AutoExecConfig_CreateConVar("missiles_control_priority_t", "0", "Priority in shop list for Traitors", _, true, 0.0);
g_cPriorityD_C = AutoExecConfig_CreateConVar("missiles_control_priority_d", "0", "Priority in shop list for Detectives", _, true, 0.0);
g_cPriorityI_C = AutoExecConfig_CreateConVar("missiles_control_priority_i", "0", "Priority in shop list for Innos", _, true, 0.0);
g_cAmountT_C = AutoExecConfig_CreateConVar("missiles_control_amount_t", "2", "How much control missiles can a traitor buy?");
g_cAmountD_C = AutoExecConfig_CreateConVar("missiles_control_amount_d", "0", "How much control missiles can a detective buy?");
g_cAmountI_C = AutoExecConfig_CreateConVar("missiles_control_amount_i", "0", "How much control missiles can a innocent buy?");
g_cName_C = AutoExecConfig_CreateConVar("missiles_control_name", "Controlling Missile", "The name of the control missile in the shop");
TTT_EndConfig();
HookEvent("player_spawn", Event_Reset);
HookEvent("player_death", Event_Reset);
}
public void OnMapStart()
{
float WorldMinHull[3];
float WorldMaxHull[3];
GetEntPropVector(0, Prop_Send, "m_WorldMins", WorldMinHull);
GetEntPropVector(0, Prop_Send, "m_WorldMaxs", WorldMaxHull);
g_fMaxWorldLength = GetVectorDistance(WorldMinHull, WorldMaxHull);
PrecacheModel("models/props/de_inferno/hr_i/missile/missile_02.mdl");
PrecacheSound("weapons/rpg/rocket1.wav");
PrecacheSound("weapons/hegrenade/explode5.wav");
}
public void TTT_OnShopReady()
{
char sName[32];
g_cName.GetString(sName, sizeof(sName));
TTT_RegisterCustomItem(SHORT_NAME_T, sName, g_cPriceT.IntValue, TTT_TEAM_TRAITOR, g_cPriorityT.IntValue);
TTT_RegisterCustomItem(SHORT_NAME_I, sName, g_cPriceD.IntValue, TTT_TEAM_DETECTIVE, g_cPriorityD.IntValue);
TTT_RegisterCustomItem(SHORT_NAME_D, sName, g_cPriceI.IntValue, TTT_TEAM_INNOCENT, g_cPriorityI.IntValue);
g_cName_F.GetString(sName, sizeof(sName));
TTT_RegisterCustomItem(SHORT_NAMEF_T, sName, g_cPriceT_F.IntValue, TTT_TEAM_TRAITOR, g_cPriorityT_F.IntValue);
TTT_RegisterCustomItem(SHORT_NAMEF_I, sName, g_cPriceD_F.IntValue, TTT_TEAM_DETECTIVE, g_cPriorityD_F.IntValue);
TTT_RegisterCustomItem(SHORT_NAMEF_D, sName, g_cPriceI_F.IntValue, TTT_TEAM_INNOCENT, g_cPriorityI_F.IntValue);
g_cName_C.GetString(sName, sizeof(sName));
TTT_RegisterCustomItem(SHORT_NAMEC_T, sName, g_cPriceT_C.IntValue, TTT_TEAM_TRAITOR, g_cPriorityT_C.IntValue);
TTT_RegisterCustomItem(SHORT_NAMEC_I, sName, g_cPriceD_C.IntValue, TTT_TEAM_DETECTIVE, g_cPriorityD_C.IntValue);
TTT_RegisterCustomItem(SHORT_NAMEC_D, sName, g_cPriceI_C.IntValue, TTT_TEAM_INNOCENT, g_cPriorityI_C.IntValue);
}
public Action TTT_OnItemPurchased(int client, const char[] itemshort)
{
if(TTT_IsClientValid(client) && TTT_IsPlayerAlive(client))
{
if (StrEqual(itemshort, SHORT_NAME_T, false))
{
if(!(g_iPAmount[client] < g_cAmountT.IntValue))
{
return Plugin_Stop;
}
GiveMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAME_D, false))
{
if(!(g_iPAmount[client] < g_cAmountD.IntValue))
{
return Plugin_Stop;
}
GiveMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAME_I, false))
{
if(!(g_iPAmount[client] < g_cAmountI.IntValue))
{
return Plugin_Stop;
}
GiveMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAMEF_T, false))
{
if(!(g_iPAmount_F[client] < g_cAmountT_F.IntValue))
{
return Plugin_Stop;
}
GiveFollowingMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAMEF_D, false))
{
if(!(g_iPAmount_F[client] < g_cAmountD_F.IntValue))
{
return Plugin_Stop;
}
GiveFollowingMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAMEF_I, false))
{
if(!(g_iPAmount_F[client] < g_cAmountI_F.IntValue))
{
return Plugin_Stop;
}
GiveFollowingMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAMEC_T, false))
{
if(!(g_iPAmount_C[client] < g_cAmountT_C.IntValue))
{
return Plugin_Stop;
}
GiveControlMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAMEC_D, false))
{
if(!(g_iPAmount_C[client] < g_cAmountD_C.IntValue))
{
return Plugin_Stop;
}
GiveControlMissile(client);
GiveGrenade(client);
}
else if(StrEqual(itemshort, SHORT_NAMEC_I, false))
{
if(!(g_iPAmount_C[client] < g_cAmountI_C.IntValue))
{
return Plugin_Stop;
}
GiveControlMissile(client);
GiveGrenade(client);
}
}
return Plugin_Continue;
}
public void OnEntityCreated(int entity, const char[] classname)
{
if (StrEqual(classname, "hegrenade_projectile", false))
{
HookSingleEntityOutput(entity, "OnUser2", InitMissile, true);
char sOutputString[50] = "OnUser1 !self:FireUser2::0.0:1";
SetVariantString(sOutputString);
AcceptEntityInput(entity, "AddOutput");
AcceptEntityInput(entity, "FireUser1");
}
}
public int InitMissile(const char[] output, int caller, int activator, float delay)
{
int iOwner = GetEntPropEnt(caller, Prop_Send, "m_hThrower");
// assume other plugins don't set this on any projectiles they create, this avoids conflicts.
if (!TTT_IsClientValid(iOwner))
{
return;
}
if ((!g_iMissile[iOwner] && !g_iMissile_F[iOwner] && !g_iMissile_C[iOwner]) || g_iType[iOwner] != -1)
{
return;
}
if(g_iMissile_C[iOwner])
{
g_iMissile_C[iOwner]--;
g_iType[iOwner] = 2;
}
else if(g_iMissile_F[iOwner])
{
g_iMissile_F[iOwner]--;
g_iType[iOwner] = 1;
}
else
{
g_iMissile[iOwner]--;
g_iType[iOwner] = 0;
}
// stop the projectile thinking so it doesn't detonate.
SetEntProp(caller, Prop_Data, "m_nNextThinkTick", -1);
SetEntityMoveType(caller, MOVETYPE_FLY);
SetEntityModel(caller, "models/props/de_inferno/hr_i/missile/missile_02.mdl");
// make it spin correctly.
SetEntPropVector(caller, Prop_Data, "m_vecAngVelocity", g_fSpinVel);
// stop it bouncing when it hits something
SetEntPropFloat(caller, Prop_Send, "m_flElasticity", 0.0);
SetEntPropVector(caller, Prop_Send, "m_vecMins", g_fMinNadeHull);
SetEntPropVector(caller, Prop_Send, "m_vecMaxs", g_fMaxNadeHull);
int iEntity = CreateEntityByName("env_rockettrail");
if (iEntity != -1)
{
SetEntPropFloat(iEntity, Prop_Send, "m_Opacity", 0.5);
SetEntPropFloat(iEntity, Prop_Send, "m_SpawnRate", 100.0);
SetEntPropFloat(iEntity, Prop_Send, "m_ParticleLifetime", 0.5);
float fsmokeRed[3] = { 0.5, 0.25, 0.25 };
SetEntPropVector(iEntity, Prop_Send, "m_StartColor", fsmokeRed);
SetEntPropFloat(iEntity, Prop_Send, "m_StartSize", 5.0);
SetEntPropFloat(iEntity, Prop_Send, "m_EndSize", 30.0);
SetEntPropFloat(iEntity, Prop_Send, "m_SpawnRadius", 0.0);
SetEntPropFloat(iEntity, Prop_Send, "m_MinSpeed", 0.0);
SetEntPropFloat(iEntity, Prop_Send, "m_MaxSpeed", 10.0);
SetEntPropFloat(iEntity, Prop_Send, "m_flFlareScale", 1.0);
DispatchSpawn(iEntity);
ActivateEntity(iEntity);
char sNadeName[20];
Format(sNadeName, sizeof(sNadeName), "Nade_%i", caller);
DispatchKeyValue(caller, "targetname", sNadeName);
SetVariantString(sNadeName);
AcceptEntityInput(iEntity, "SetParent");
TeleportEntity(iEntity, g_fSmokeOrigin, g_fSmokeAngle, NULL_VECTOR);
}
float fNadePos[3];
GetEntPropVector(caller, Prop_Send, "m_vecOrigin", fNadePos);
float fAngles[3];
GetClientEyeAngles(iOwner, fAngles);
float fPosition[3];
GetClientEyePosition(iOwner, fPosition);
TR_TraceRayFilter(fPosition, fAngles, MASK_SOLID, RayType_Infinite, DontHitOwnerOrNade, caller);
float fInitPos[3];
TR_GetEndPosition(fInitPos);
float fInitVec[3];
MakeVectorFromPoints(fNadePos, fInitPos, fInitVec);
NormalizeVector(fInitVec, fInitVec);
ScaleVector(fInitVec, g_cSpeed.FloatValue);
float fInitAng[3];
GetVectorAngles(fInitVec, fInitAng);
TeleportEntity(caller, NULL_VECTOR, fInitAng, fInitVec);
fInitAng[1] + 90.0;
DispatchKeyValueVector(caller, "Angles", fInitAng);
EmitSoundToAll("weapons/rpg/rocket1.wav", caller, 1, 90);
HookSingleEntityOutput(caller, "OnUser2", MissileThink);
char sOutputString[] = "OnUser1 !self:FireUser2::0.1:-1";
SetVariantString(sOutputString);
AcceptEntityInput(caller, "AddOutput");
AcceptEntityInput(caller, "FireUser1");
SDKHook(caller, SDKHook_StartTouch, OnStartTouch);
if(g_iType[iOwner] == 2)
{
g_iMissileEnt[iOwner] = caller;
SetClientViewEntity(iOwner, caller);
}
}
public void MissileThink(const char[] output, int caller, int activator, float delay)
{
int iOwner = GetEntPropEnt(caller, Prop_Send, "m_hThrower");
if(!TTT_IsClientValid(iOwner))
{
return;
}
// detonate any missiles that stopped for any reason but didn't detonate.
float fCheckVec[3];
GetEntPropVector(caller, Prop_Send, "m_vecVelocity", fCheckVec);
if ((fCheckVec[0] == 0.0) && (fCheckVec[1] == 0.0) && (fCheckVec[2] == 0.0))
{
StopSound(caller, 1, "weapons/rpg/rocket1.wav");
CreateExplosion(caller);
return;
}
float fNadePos[3];
GetEntPropVector(caller, Prop_Send, "m_vecOrigin", fNadePos);
if (g_iType[iOwner] == 1)
{
float fClosestDistance = g_fMaxWorldLength;
float fTargetVec[3];
int iClosestEnemy;
float fEnemyDistance;
LoopValidClients(i)
{
if (TTT_IsPlayerAlive(i))
{
if(TTT_GetClientRole(i) == TTT_TEAM_TRAITOR)
{
continue;
}
float fEnemyPos[3];
GetClientEyePosition(i, fEnemyPos);
TR_TraceHullFilter(fNadePos, fEnemyPos, g_fMinNadeHull, g_fMaxNadeHull, MASK_SOLID, DontHitOwnerOrNade, caller);
if (TR_GetEntityIndex() == i)
{
fEnemyDistance = GetVectorDistance(fNadePos, fEnemyPos);
if (fEnemyDistance < fClosestDistance)
{
iClosestEnemy = i;
fClosestDistance = fEnemyDistance;
}
}
}
}
// no target found, continue along current trajectory.
if (!TTT_IsClientValid(iClosestEnemy))
{
AcceptEntityInput(caller, "FireUser1");
return;
}
else
{
float fEnemyPos[3];
GetClientEyePosition(iClosestEnemy, fEnemyPos);
MakeVectorFromPoints(fNadePos, fEnemyPos, fTargetVec);
}
float fCurrentVec[3];
GetEntPropVector(caller, Prop_Send, "m_vecVelocity", fCurrentVec);
float fFinalVec[3];
if (g_cArc.BoolValue && (fClosestDistance > 100.0))
{
NormalizeVector(fTargetVec, fTargetVec);
NormalizeVector(fCurrentVec, fCurrentVec);
ScaleVector(fTargetVec, g_cSpeed.FloatValue / 1000.0);
AddVectors(fTargetVec, fCurrentVec, fFinalVec);
}
else
{
fFinalVec = fTargetVec;
}
NormalizeVector(fFinalVec, fFinalVec);
ScaleVector(fFinalVec, g_cSpeed.FloatValue);
float fFinalAng[3];
GetVectorAngles(fFinalVec, fFinalAng);
TeleportEntity(caller, NULL_VECTOR, fFinalAng, fFinalVec);
}
else if (g_iType[iOwner] == 2)
{
float fclientAngles[3];
float fFinalVec[3];
float fTargetVec[3];
GetClientEyeAngles(iOwner, fclientAngles);
Handle hTrace = INVALID_HANDLE;
hTrace = TR_TraceRayFilterEx(fNadePos, fclientAngles, MASK_SOLID, RayType_Infinite, DontHitOwnerOrNade, caller);
if (TR_DidHit(hTrace) == true)
{
TR_GetEndPosition(fFinalVec, hTrace);
MakeVectorFromPoints(fNadePos, fFinalVec, fTargetVec);
NormalizeVector(fTargetVec, fTargetVec);
GetVectorAngles(fTargetVec, fclientAngles);
ScaleVector(fTargetVec, g_cSpeed.FloatValue * 1.2);
TeleportEntity(caller, NULL_VECTOR, fclientAngles, fTargetVec);
}
delete hTrace;
/*
float fclientAngles[3];
float fMissilePos[3];
float fvecAngle[3];
GetClientEyeAngles(iOwner, fclientAngles);
GetEntPropVector(caller, Prop_Send, "m_vecOrigin", fMissilePos);
fvecAngle[0] = fMissilePos[0];
fvecAngle[1] = fMissilePos[1];
fvecAngle[2] = fMissilePos[2];
GetAngleVectors(fvecAngle, fvecAngle, NULL_VECTOR, NULL_VECTOR);
NormalizeVector(fvecAngle, fvecAngle);
ScaleVector(fvecAngle, g_cSpeed.FloatValue / 2);
AddVectors(fMissilePos, fvecAngle, fMissilePos);
TeleportEntity(caller, NULL_VECTOR, fclientAngles, fvecAngle);
GetEntPropVector(caller, Prop_Send, "m_vecOrigin", fMissilePos);
TeleportEntity(caller, fMissilePos, fclientAngles, NULL_VECTOR);
*/
}
AcceptEntityInput(caller, "FireUser1");
}
public void OnGameFrame()
{
LoopValidClients(i)
{
if (TTT_IsPlayerAlive(i) && g_iMissileEnt[i] != -1 && IsValidEntity(g_iMissileEnt[i]))
{
float fclientAngles[3];
GetClientEyeAngles(i, fclientAngles);
TeleportEntity(g_iMissileEnt[i], NULL_VECTOR, fclientAngles, NULL_VECTOR);
}
}
}
public bool DontHitOwnerOrNade(int entity, int contentsMask, any data)
{
int iOwner = GetEntPropEnt(data, Prop_Send, "m_hThrower");
return ((entity != data) && (entity != iOwner));
}
public Action OnStartTouch(int entity, int other)
{
if (other == 0)
{
StopSound(entity, 1, "weapons/rpg/rocket1.wav");
CreateExplosion(entity);
}
else if((GetEntProp(other, Prop_Data, "m_nSolidType") != view_as<int>(SOLID_NONE)) && (!(GetEntProp(other, Prop_Data, "m_usSolidFlags") & FSOLID_NOT_SOLID)))
{
StopSound(entity, 1, "weapons/rpg/rocket1.wav");
CreateExplosion(entity);
}
return Plugin_Continue;
}
void CreateExplosion(int entity)
{
UnhookSingleEntityOutput(entity, "OnUser2", MissileThink);
float fMissilePos[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", fMissilePos);
int iMissileOwner = GetEntPropEnt(entity, Prop_Send, "m_hThrower");
int iMissileTeam = GetEntProp(entity, Prop_Send, "m_iTeamNum");
if(g_iType[iMissileOwner] == 2)
{
SetClientViewEntity(iMissileOwner, iMissileOwner);
g_iMissileEnt[iMissileOwner] = -1;
}
g_iType[iMissileOwner] = -1;
int iExplosion = CreateEntityByName("env_explosion");
if (iExplosion != -1)
{
DispatchKeyValue(iExplosion,"classname", "hegrenade_projectile");
SetEntProp(iExplosion, Prop_Data, "m_spawnflags", 6146);
SetEntProp(iExplosion, Prop_Data, "m_iMagnitude", g_cDamage.IntValue);
SetEntProp(iExplosion, Prop_Data, "m_iRadiusOverride", g_cRadius.IntValue);
DispatchSpawn(iExplosion);
ActivateEntity(iExplosion);
TeleportEntity(iExplosion, fMissilePos, NULL_VECTOR, NULL_VECTOR);
SetEntPropEnt(iExplosion, Prop_Send, "m_hOwnerEntity", iMissileOwner);
SetEntProp(iExplosion, Prop_Send, "m_iTeamNum", iMissileTeam);
EmitSoundToAll("weapons/hegrenade/explode5.wav", iExplosion, 1, 90);
AcceptEntityInput(iExplosion, "Explode");
DispatchKeyValue(iExplosion,"classname","env_explosion");
AcceptEntityInput(iExplosion, "Kill");
}
AcceptEntityInput(entity, "Kill");
}
public void Event_Reset(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (TTT_IsClientValid(client))
{
ResetClient(client);
}
}
void GiveMissile(int client)
{
g_iMissile[client]++;
g_iPAmount[client]++;
}
void GiveControlMissile(int client)
{
g_iMissile_C[client]++;
g_iPAmount_C[client]++;
}
void GiveFollowingMissile(int client)
{
g_iMissile_F[client]++;
g_iPAmount_F[client]++;
}
void GiveGrenade(int client)
{
int iAmmo = GetEntProp(client, Prop_Send, "m_iAmmo", 4, 11);
if (!iAmmo)
{
GivePlayerItem(client, "weapon_hegrenade");
}
if (iAmmo)
{
SetEntProp(client, Prop_Send, "m_iAmmo", g_iMissile[client] + g_iMissile_F[client], 4, 11);
}
}
void ResetClient(int client)
{
g_iPAmount[client] = 0;
g_iMissile[client] = 0;
g_iPAmount_F[client] = 0;
g_iMissile_F[client] = 0;
g_iType[client] = -1;
}