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ttt_revolver.sp
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ttt_revolver.sp
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#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <cstrike>
#include <ttt>
#include <ttt_shop>
#include <multicolors>
#define PLUGIN_NAME TTT_PLUGIN_NAME ... " - Revolver"
#define ITEM_SHORT "revolver_d"
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = TTT_PLUGIN_AUTHOR,
description = TTT_PLUGIN_DESCRIPTION,
version = TTT_PLUGIN_VERSION,
url = TTT_PLUGIN_URL
};
ConVar g_cPrice = null;
ConVar g_cName = null;
ConVar g_cShots = null;
ConVar g_cPrio = null;
bool g_bHasRevolver[MAXPLAYERS + 1] = { false, ... };
ConVar g_cPluginTag = null;
char g_sPluginTag[64];
public void OnPluginStart()
{
TTT_IsGameCSGO();
TTT_LoadTranslations();
TTT_StartConfig("revolver");
CreateConVar("ttt2_revolver_version", TTT_PLUGIN_VERSION, TTT_PLUGIN_DESCRIPTION, FCVAR_NOTIFY | FCVAR_DONTRECORD | FCVAR_REPLICATED);
g_cPrice = AutoExecConfig_CreateConVar("revolver_detective_price", "6000", "The price of the revolver");
g_cName = AutoExecConfig_CreateConVar("revolver_detective_name", "Revolver","The name of the revolver");
g_cShots = AutoExecConfig_CreateConVar("revolver_detective_shots", "1", "The amount of shots that the revolver should have");
g_cPrio = AutoExecConfig_CreateConVar("revolver_detective_prio", "100", "The priority off the revolver");
TTT_EndConfig();
HookEvent("player_spawn", Event_PlayerSpawn);
LoopValidClients(i)
{
OnClientPutInServer(i);
}
}
public void TTT_OnLatestVersion(const char[] version)
{
TTT_CheckVersion(TTT_PLUGIN_VERSION, TTT_GetCommitsCount());
}
public void OnConfigsExecuted()
{
g_cPluginTag = FindConVar("ttt_plugin_tag");
g_cPluginTag.AddChangeHook(OnConVarChanged);
g_cPluginTag.GetString(g_sPluginTag, sizeof(g_sPluginTag));
}
public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
if (convar == g_cPluginTag)
{
g_cPluginTag.GetString(g_sPluginTag, sizeof(g_sPluginTag));
}
}
public void TTT_OnShopReady()
{
char sName[MAX_ITEM_LENGTH];
g_cName.GetString(sName, sizeof(sName));
TTT_RegisterCustomItem(ITEM_SHORT, sName, g_cPrice.IntValue, TTT_TEAM_DETECTIVE, g_cPrio.IntValue);
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_TraceAttack, OnTraceAttack);
}
public void OnClientDisconnect(int client)
{
ResetRevolver(client);
}
public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if (TTT_IsClientValid(client))
{
ResetRevolver(client);
}
}
public Action TTT_OnItemPurchased(int client, const char[] itemshort)
{
if(TTT_IsClientValid(client) && IsPlayerAlive(client))
{
if(StrEqual(itemshort, ITEM_SHORT, false))
{
if (GetPlayerWeaponSlot(client, CS_SLOT_SECONDARY) != -1)
{
SDKHooks_DropWeapon(client, GetPlayerWeaponSlot(client, CS_SLOT_SECONDARY));
}
int iRevolver = GivePlayerItem(client, "weapon_revolver");
if(iRevolver != -1)
{
EquipPlayerWeapon(client, iRevolver);
SetEntProp(iRevolver, Prop_Send, "m_iPrimaryReserveAmmoCount", 0);
SetEntProp(iRevolver, Prop_Send, "m_iClip1", g_cShots.IntValue);
g_bHasRevolver[client] = true;
}
else
{
TTT_SetClientCredits(client, TTT_GetClientCredits(client) + g_cPrice.IntValue);
}
}
}
return Plugin_Continue;
}
public Action OnTraceAttack(int iVictim, int &iAttacker, int &inflictor, float &damage, int &damagetype, int &ammotype, int hitbox, int hitgroup)
{
if(!TTT_IsRoundActive())
{
return Plugin_Continue;
}
if(!TTT_IsClientValid(iVictim) || !TTT_IsClientValid(iAttacker))
{
return Plugin_Continue;
}
if(g_bHasRevolver[iAttacker])
{
if(HasPlayerRevolver(iAttacker))
{
g_bHasRevolver[iAttacker] = false;
if(TTT_GetClientRole(iVictim) != TTT_TEAM_TRAITOR)
{
ForcePlayerSuicide(iAttacker);
LoopValidClients(i)
{
CPrintToChat(i, "%s %T", g_sPluginTag, "Revolver: Suicide", i);
}
return Plugin_Handled;
}
damage = float(GetClientHealth(iVictim) + GetClientArmor(iVictim));
return Plugin_Changed;
}
}
return Plugin_Continue;
}
public bool HasPlayerRevolver(int client)
{
char sWeapon[32];
GetClientWeapon(client, sWeapon, sizeof(sWeapon));
return StrEqual(sWeapon, "weapon_revolver", false);
}
void ResetRevolver(int client)
{
g_bHasRevolver[client] = false;
}