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Reset client stuff in OnClientPutInServer

should also avoid some race conditions.

#423
  • Loading branch information
Bara committed Oct 31, 2019
1 parent 5e3d9e3 commit b46c16c1b9bb6ac219af53a826524fdb1fa38962
Showing with 59 additions and 23 deletions.
  1. +2 −2 addons/sourcemod/scripting/ttt/core/globals.sp
  2. +57 −21 addons/sourcemod/scripting/ttt/ttt.sp
@@ -51,8 +51,8 @@ bool g_bCheckPlayers = false;
int g_iLastRole[MAXPLAYERS + 1] = {TTT_TEAM_UNASSIGNED, ...};
bool g_bAvoidDetective[MAXPLAYERS + 1] = { false, ... };

int g_bHurtedPlayer1[MAXPLAYERS + 1] = { -1, ... };
int g_bHurtedPlayer2[MAXPLAYERS + 1] = { -1, ... };
int g_iHurtedPlayer1[MAXPLAYERS + 1] = { -1, ... };
int g_iHurtedPlayer2[MAXPLAYERS + 1] = { -1, ... };
bool g_bResetHurt[MAXPLAYERS + 1] = { false, ... };

Handle g_hRoundTimer = null;
@@ -695,8 +695,8 @@ public Action Event_RoundStartPre(Event event, const char[] name, bool dontBroad
g_iDetectiveKills[i] = 0;
g_bImmuneRDMManager[i] = false;

g_bHurtedPlayer1[i] = -1;
g_bHurtedPlayer2[i] = -1;
g_iHurtedPlayer1[i] = -1;
g_iHurtedPlayer2[i] = -1;
g_bResetHurt[i] = false;
g_bRespawn[i] = false;

@@ -1645,6 +1645,8 @@ public void OnClientPutInServer(int client)
{
return;
}

ClearClientData(client);

HookClient(client);
if (g_cDebugMessages.BoolValue)
@@ -2720,7 +2722,7 @@ public void OnClientDisconnect(int client)
if (IsClientInGame(client))
{
g_bKarma[client] = false;
g_bFound[client] = true;
g_bFound[client] = false;
g_bAlive[client] = false;
g_bRespawn[client] = false;

@@ -3025,9 +3027,9 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca

badAction = true;

if (g_bHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
if (g_iHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt innocent", iAttacker);
} else if (g_bHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
} else if (g_iHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt innocent", iAttacker);
} else {
subtractKarma(iAttacker, g_ckarmaII.IntValue, true);
@@ -3047,9 +3049,9 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca

badAction = true;

if (g_bHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
if (g_iHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt detective", iAttacker);
} else if (g_bHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
} else if (g_iHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt detective", iAttacker);
} else {
subtractKarma(iAttacker, g_ckarmaID.IntValue, true);
@@ -3069,9 +3071,9 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca

badAction = true;

if (g_bHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
if (g_iHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt traitor", iAttacker);
} else if (g_bHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
} else if (g_iHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt traitor", iAttacker);
} else {
subtractKarma(iAttacker, g_ckarmaTT.IntValue, true);
@@ -3091,9 +3093,9 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca

badAction = true;

if (g_bHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
if (g_iHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt innocent", iAttacker);
} else if (g_bHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
} else if (g_iHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt innocent", iAttacker);
} else {
subtractKarma(iAttacker, g_ckarmaDI.IntValue, true);
@@ -3113,9 +3115,9 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca

badAction = true;

if (g_bHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
if (g_iHurtedPlayer1[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt detective", iAttacker);
} else if (g_bHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
} else if (g_iHurtedPlayer2[client] == iAttacker && !g_cKarmaDecreaseWhenKillPlayerWhoHurt.BoolValue) {
CPrintToChat(iAttacker, "%s %T", g_sTag, "No karma hurt detective", iAttacker);
} else {
subtractKarma(iAttacker, g_ckarmaDD.IntValue, true);
@@ -3161,16 +3163,16 @@ public Action Event_PlayerHurt(Event event, const char[] name, bool dontBroadcas
(g_iRole[iAttacker] == TTT_TEAM_DETECTIVE && g_iRole[client] == TTT_TEAM_INNOCENT) ||
(g_iRole[iAttacker] == TTT_TEAM_DETECTIVE && g_iRole[client] == TTT_TEAM_DETECTIVE))
{
if (g_bHurtedPlayer1[iAttacker] == -1 && iAttacker != g_bHurtedPlayer1[client]) {
g_bHurtedPlayer1[iAttacker] = client;
} else if (g_bHurtedPlayer2[iAttacker] == -1 && iAttacker != g_bHurtedPlayer2[client] && iAttacker != g_bHurtedPlayer1[client]) {
g_bHurtedPlayer2[iAttacker] = client;
} else if (iAttacker != g_bHurtedPlayer1[client] && !g_bResetHurt[iAttacker] && g_bHurtedPlayer1[iAttacker] > 0 && g_bHurtedPlayer2[iAttacker] > 0) {
if (g_iHurtedPlayer1[iAttacker] == -1 && iAttacker != g_iHurtedPlayer1[client]) {
g_iHurtedPlayer1[iAttacker] = client;
} else if (g_iHurtedPlayer2[iAttacker] == -1 && iAttacker != g_iHurtedPlayer2[client] && iAttacker != g_iHurtedPlayer1[client]) {
g_iHurtedPlayer2[iAttacker] = client;
} else if (iAttacker != g_iHurtedPlayer1[client] && !g_bResetHurt[iAttacker] && g_iHurtedPlayer1[iAttacker] > 0 && g_iHurtedPlayer2[iAttacker] > 0) {
g_bResetHurt[iAttacker] = true;
g_bHurtedPlayer1[iAttacker] = client;
} else if (iAttacker != g_bHurtedPlayer2[client] && iAttacker != g_bHurtedPlayer1[client] && g_bResetHurt[iAttacker] && g_bHurtedPlayer1[iAttacker] > 0 && g_bHurtedPlayer2[iAttacker] > 0) {
g_iHurtedPlayer1[iAttacker] = client;
} else if (iAttacker != g_iHurtedPlayer2[client] && iAttacker != g_iHurtedPlayer1[client] && g_bResetHurt[iAttacker] && g_iHurtedPlayer1[iAttacker] > 0 && g_iHurtedPlayer2[iAttacker] > 0) {
g_bResetHurt[iAttacker] = false;
g_bHurtedPlayer2[iAttacker] = client;
g_iHurtedPlayer2[iAttacker] = client;
}
}
}
@@ -4691,3 +4693,37 @@ void CheckCPS()
}
}
}

public void ClearClientData(int client)
{
g_iRole[client] = TTT_TEAM_UNASSIGNED;
g_iLastRole[client] = TTT_TEAM_UNASSIGNED;
g_iKarma[client] = -1;
g_iKarmaStart[client] = -1;
g_iArmor[client] = 0;
g_iSite[client] = -1;
g_iHurtedPlayer1[client] = -1;
g_iHurtedPlayer2[client] = -1;
g_iInnoKills[client] = -1;
g_iDetectiveKills[client] = -1;
g_iTraitorKills[client] = -1;
g_iRDMAttacker[client] = -1;
g_iRoundSlays[client] = 0;
g_iLastButtons[client] = -1;

g_bKarma[client] = false;
g_bAlive[client] = false;
g_bRespawn[client] = false;
g_bFound[client] = false;
g_bIsChecking[client] = false;
g_bReceivingLogs[client] = false;
g_bRules[client] = false;
g_bDRules[client] = false;
g_bReadRules[client] = false;
g_bKnowRules[client] = false;
g_bAvoidDetective[client] = false;
g_bImmuneRDMManager[client] = false;
g_bResetHurt[client] = false;

g_hRDMTimer[client] = INVALID_HANDLE;
}

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