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-Enemy resistance flags no longer experimental
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bartz24games@gmail.com committed May 16, 2021
1 parent 9229d48 commit 1577e81
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Showing 3 changed files with 7 additions and 8 deletions.
12 changes: 5 additions & 7 deletions Flags/Flags.cs
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,7 @@ public class ItemFlags
{
Text = "Randomize Item Prices",
FlagID = "RandPrice",
DescriptionFormat = "Item buy and sell prices will be randomized."
DescriptionFormat = "Item buy and sell prices will be randomized. Variance of ${Value}%."
}.Register(FlagType.Items);

public static Flag EquipmentStatsPassives = new Flag()
Expand All @@ -149,26 +149,24 @@ public class EnemyFlags
Text = "Randomize Elemental Resistances",
FlagID = "ShElemRes",
DescriptionFormat = "Elemental resistances will be randomized on each enemy.\n" +
"Resistances will be more likely to be weaknesses to elements the party has.",
Experimental = true
"Resistances will be more likely to be weaknesses to elements the party has."
}.Register(FlagType.Enemies);

public static Flag Debuffs = new Flag()
{
Text = "Randomize Debuff Resistances",
FlagID = "ShDebffRes",
DescriptionFormat = "Debuff resistances will be randomized on each enemy (Provoke not included).\n" +
"Resistances will be more likely to be weaknesses to debuffs the party has.",
Experimental = true
"Resistances will be more likely to be weaknesses to debuffs the party has."
}.Register(FlagType.Enemies);


public static FlagValue RandStats = (FlagValue)new FlagValue(0, 0, 100)
{
Text = "Randomize Stats",
FlagID = "RanEStat",
DescriptionFormat = "Enemies' HP, Strength, Magic, Stagger Point, and Chain Resistance get randomized. Variance of ${Value}\n" +
"Also affects Elemental and Debuff Resistances if those flags are on.%"
DescriptionFormat = "Enemies' HP, Strength, Magic, Stagger Point, and Chain Resistance get randomized. Variance of ${Value}%\n" +
"Also affects Elemental and Debuff Resistances if those flags are on."
}.Register(FlagType.Enemies);

public static FlagValue RandLevel = (FlagValue)new FlagValue(0, 0, 50)
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2 changes: 1 addition & 1 deletion FormMain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ namespace FF13Randomizer
{
public partial class FormMain : Form
{
public static string Version { get; set; } = "1.9.0.Pre-2";
public static string Version { get; set; } = "1.9.0.Pre-3";

public static bool PlandoModified { get; set; } = false;

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1 change: 1 addition & 0 deletions VersionOrder.cs
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ public class VersionOrder
"1.8.3",
"1.8.4",
"1.9.0.Pre",
"1.9.0.Pre-2",
FormMain.Version
};

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