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Ignore Overworld Generation? #55

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RsmCrazyGamer opened this issue Nov 24, 2018 · 1 comment
Open

Ignore Overworld Generation? #55

RsmCrazyGamer opened this issue Nov 24, 2018 · 1 comment

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@RsmCrazyGamer
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I'm currently attempting to use Void Island Control in a mining dimension (id: -50) to create a safe bubble to spawn in underground. I currently have Just Enough Dimensions (JED) managing all other dimensional configuration. However, I have JED set so that if anyone enters the overworld in any way they immediately get teleported back to spawn in the mining dimension. This is because I didn't want an overworld, but you can't outright remove it.

The issue occurs when VoidIslandControl attempts to load/generate the overworld, which overrides what JED already did. Is there a way to disable VoidIslandControl interacting with the overworld generation? Or maybe have it so my JED configuration loads after, which overrides what voidislandcontrol did? I'm not really sure what could be possible, but disabling this mod's interaction with the overworld generation would solve all my issues.

Sorry, this isn't really a mod issue... more of a personal issue.

@Bartz24
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Bartz24 commented Dec 15, 2018

this one is a bit tricky to fix since a lot of checking if the mod should do anything is if the mod overrides the world gen or not.

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